2. The game throws errors about "NaN velocity" when I jump off
this is just func_impulse I left in for FruiteX to fix
4. Only one box of rockets near mortar? Mistake, I think.
This is in order to make spawn defense harder, which is also why i located the mortar behind the ship dock
5. What's the use of the single round of mg ammo in the front of the bases?
Now that the mg is much easier to pickup without getting stuck, instead of the player getting the weapon and plenty of ammo to shot with, i wanted to spread it out a little more. The platforms are there because I lowered the connecting cylinders between the 3 main platforms for ascetic reasons. This is to make it easier to get back up onto the main field.
6. Is the "train stop" used merely for decoration?
Hopefully with the help of FruiteX the "train" will travel up and down with a mega health located in the main entrance. So it will not always be available to the player.
3. Caulking issues where the teleporters will be
Hopefully this level will be used as in the game for demonstration of warpzones in 2.5.3, because its such an iconic Nexuiz ctf level.
