[CTF] Gasolinepowered_v1r4

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Re: [CTF] Gasolinepowered_v1r4

Postby cortez » Sat Mar 13, 2010 10:59 pm

Roanoke wrote:
cortez wrote:
Roanoke wrote:3. Caulking issues where the teleporters will be

He uses Warpzones, which DOESNT work with 2.5.2

What do they work with? Why does he use them if they don't work with the latest stable?



They just work with the svn
Aneurysm 4 the win !!!!! :D
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Re: [CTF] Gasolinepowered_v1r4

Postby Cuinnton » Sun Mar 14, 2010 3:01 am

2. The game throws errors about "NaN velocity" when I jump off

this is just func_impulse I left in for FruiteX to fix
4. Only one box of rockets near mortar? Mistake, I think.

This is in order to make spawn defense harder, which is also why i located the mortar behind the ship dock
5. What's the use of the single round of mg ammo in the front of the bases?

Now that the mg is much easier to pickup without getting stuck, instead of the player getting the weapon and plenty of ammo to shot with, i wanted to spread it out a little more. The platforms are there because I lowered the connecting cylinders between the 3 main platforms for ascetic reasons. This is to make it easier to get back up onto the main field.
6. Is the "train stop" used merely for decoration?

Hopefully with the help of FruiteX the "train" will travel up and down with a mega health located in the main entrance. So it will not always be available to the player.
3. Caulking issues where the teleporters will be

Hopefully this level will be used as in the game for demonstration of warpzones in 2.5.3, because its such an iconic Nexuiz ctf level. :)
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Re: [CTF] Gasolinepowered_v1r4

Postby Roanoke » Sun Mar 14, 2010 3:14 am

Cuinnton wrote:
3. Caulking issues where the teleporters will be

Hopefully this level will be used as in the game for demonstration of warpzones in 2.5.3, because its such an iconic Nexuiz ctf level. :)

Why use warpzones? Why not teleporters?
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Re: [CTF] Gasolinepowered_v1r4

Postby Cuinnton » Sun Mar 14, 2010 9:38 am

Why use teleporters? Why not warpzones?
if you think about it id say a warpzone would be a more realistic teleporter in reality. Teleporters are old game technology. Warpzones are so much more sexy.
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Re: [CTF] Gasolinepowered_v1r4

Postby Roanoke » Sun Mar 14, 2010 6:59 pm

Cuinnton wrote:Why use teleporters? Why not warpzones?
if you think about it id say a warpzone would be a more realistic teleporter in reality. Teleporters are old game technology. Warpzones are so much more sexy.

With warpzones, you basically see "through" the wall to the other warpzone, yes? Doesn't this impact performance?
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Re: [CTF] Gasolinepowered_v1r4

Postby cortez » Sun Mar 14, 2010 7:32 pm

Roanoke wrote:
Cuinnton wrote:Why use teleporters? Why not warpzones?
if you think about it id say a warpzone would be a more realistic teleporter in reality. Teleporters are old game technology. Warpzones are so much more sexy.

With warpzones, you basically see "through" the wall to the other warpzone, yes? Doesn't this impact performance?


everything on a map has impact on the performance
Aneurysm 4 the win !!!!! :D
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Re: [CTF] Gasolinepowered_v1r4

Postby Roanoke » Sun Mar 14, 2010 8:28 pm

cortez wrote:
Roanoke wrote:
Cuinnton wrote:Why use teleporters? Why not warpzones?
if you think about it id say a warpzone would be a more realistic teleporter in reality. Teleporters are old game technology. Warpzones are so much more sexy.

With warpzones, you basically see "through" the wall to the other warpzone, yes? Doesn't this impact performance?


everything on a map has impact on the performance

Warpzones have a higher impact than teles.
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Re: [CTF] Gasolinepowered_v1r4

Postby Cuinnton » Mon Mar 15, 2010 11:59 am

Mick Rippon (mickrip) has kindly update the song ribcage dream for the level. Sounds even better!
http://mickrippon.com/

http://mickrippon.com/temp/ribcage2.ogg

Hope all is going good FruiteX
I'm trying to make an esthetically pleasing space carrier for the _skybox, but its going to take some time to look good. I've figured out how to scale down brushes keeping there textures in tact using texture lock (shift+t) :)
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Re: [CTF] Gasolinepowered_v1r4

Postby Flying Steel » Mon Mar 15, 2010 3:49 pm

Cuinnton wrote:Mick Rippon (mickrip) has kindly update the song ribcage dream for the level. Sounds even better!
http://mickrippon.com/


Uh, what about the original music for gasolinepowered, Meltdown by SC0RP?
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Re: [CTF] Gasolinepowered_v1r4

Postby Cuinnton » Mon Mar 15, 2010 9:41 pm

The original music isn't bad, is just a bit arcade imo. I'm just providing an alternative.
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