Rotating backwards?

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Rotating backwards?

Postby Clueless Newbie » Tue Feb 02, 2010 6:01 pm

How do I make a brush rotate the opposite way? "speed -100" works, but I get error messages when the level loads. How am I supposed to do it?
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Re: Rotating backwards?

Postby parasti » Tue Feb 02, 2010 9:43 pm

What kind of error messages? I know nothing about mapping, but judging from the code, setting a negative "speed" attribute is the only way to do it.
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Re: Rotating backwards?

Postby Clueless Newbie » Tue Feb 02, 2010 10:47 pm

parasti wrote:What kind of error messages? I know nothing about mapping, but judging from the code, setting a negative "speed" attribute is the only way to do it.

"SERVER EDICT #(some number here)," followed by some info.

Turns out I posted too soon. Nexuiz wasn't complaining about the speed; it was complaining about not finding any brushes. That's because there aren't any. The rotating entities are patches. Which makes me wonder whether that'll cause trouble later on.
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Re: Rotating backwards?

Postby TH3FTB0T » Wed Feb 03, 2010 5:10 pm

Did you put a origin brush in it?
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Re: Rotating backwards?

Postby Clueless Newbie » Thu Feb 04, 2010 9:24 am

TH3FTB0T wrote:Did you put a origin brush in it?

Yep.

Strange thing though; I only get two of those errors, but I have a dozen or so rotating patches (with origins).

Still, everything works the way it should (speed -100 and all). I just don't understand why I get the error messages when the map loads.
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