No need, i can use .3ds or obj.
Heres the issues i see at once looking at the model:
It (still) cant stand on the ground w/o dipping its nose into it:

The cockpit has you preddy much blind downwards and to the sides, i dont think thats a good idea, and it lacks interior polygons. this means things will look fucked up when the player turns hes 'head' to much left/right/up/down. Heres rogtly how it will look w the current mode:

The cockpit's normals are a total mess, im not sure witch ones are supposed to be facing the inside (i guess all since its never supposed to viewed from the outside). When i fix this, the inside view lacks less polies, but its also even more restricted
downwards. And theres a pile of seemingly pointless geometry. Also i gotta say, both the modeling and texture job on the cp dont hold close to the same level as the "body model". Because those issues im doubting i will make 1st person view for now, it will simply look like shit.
The guns would be easier to work with if they where attached to bones/dummys so their natural orientation was dead ahead.
I will try to fix the body related issues, but im not going to remodel the pit. if you / someone want 1st person view in, make a decent model for it. it does NOT have to match the same outline as the ship itself.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it?
<Samua>Lies, that only applies to other people.