Helicopter Texture

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

Moderators: Nexuiz Moderators, Moderators

Re: Helicopter Texture

Postby Strahlemann » Sun Feb 07, 2010 8:39 pm

sweet! i like what i see :wink:
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
Strahlemann
Keyboard killer
 
Posts: 676
Joined: Wed Mar 01, 2006 12:11 am
Location: Ulm/Germany

Re: Helicopter Texture

Postby Cuinnton » Wed Feb 10, 2010 6:53 am

mmmm very sexy. it would look so nice if in game it had a purple glow around the "propulsion disks", like an anti-gravity field. when you bank left, it rolls and the "plasma thrust" grows on the right propeller
ImageImage
Cuinnton
Member
 
Posts: 43
Joined: Tue Aug 11, 2009 11:31 am
Location: Melbourne, Australia

Re: Helicopter Texture

Postby toneddu2000 » Wed Feb 10, 2010 10:33 am

Cuinnton wrote:mmmm very sexy. it would look so nice if in game it had a purple glow around the "propulsion disks", like an anti-gravity field. when you bank left, it rolls and the "plasma thrust" grows on the right propeller

Yeah, it would be great!
toneddu2000
Alien trapper
 
Posts: 251
Joined: Mon Mar 09, 2009 7:56 pm
Location: Italy

Re: Helicopter Texture

Postby tundramagi » Sat Feb 13, 2010 12:49 pm

Any news on this, and does anyone have the cockpit model, the thing you see when you're inside the vehicle? I remeber that being posted as screenshots some time ago. Anyone have it?
tundramagi
Forum addon
 
Posts: 974
Joined: Sun Jan 04, 2009 4:53 pm

Re: Helicopter Texture

Postby Yoda almighty » Sun Feb 14, 2010 2:31 am

I have the cockpit model, but it's not textured right now. I will ask Oblivion to texture it at some point, but i think he is busy with other stuff at the moment, so I am going to wait. I will upload the current model with the helicopter later, when I have access to highspeed internet.
Why has a developer ever needed any reason other than "it looks bloody awesome?"

-Archon
Yoda almighty
Alien
 
Posts: 151
Joined: Thu Aug 20, 2009 2:19 am
Location: somewhere in the void

Re: Helicopter Texture

Postby tundramagi » Sun Feb 14, 2010 5:45 am

Comon, don't hold out like that please.

If tzork is working on the code he'll need the cockpit model, textured or not, to make the internal view for the helicoptor.

It would TOTALLY suck if the only view avaiable was from the outside.
PLEASE release it.

On it's first iteration (months ago) the cockpit of the spiderbot-vehicle wasn't so good... but atleast it was there.

The helicopter IS never going to happen is it. It's all a pipe dream.
Why are you holding out on an important piece?
/me doesn't like 3rd person view.

Image
Looks pretty well textured to me.
PLEASE release so it can be in the helicopter when tzork does the code.
It can always be improved from there (as the spiderbot cockpit was).

Release Early. Release often.
tundramagi
Forum addon
 
Posts: 974
Joined: Sun Jan 04, 2009 4:53 pm

Re: Helicopter Texture

Postby Yoda almighty » Sun Feb 14, 2010 5:03 pm

I was waiting because I have a download/upload cap of 400MB and I was already pretty close. I can finish it up and upload it today however.
Why has a developer ever needed any reason other than "it looks bloody awesome?"

-Archon
Yoda almighty
Alien
 
Posts: 151
Joined: Thu Aug 20, 2009 2:19 am
Location: somewhere in the void

Re: Helicopter Texture

Postby Yoda almighty » Sun Feb 14, 2010 5:22 pm

and here it is. the raptor in obj, 3ds, and max format. i tried importing it into blender, but My graphics card couldn't handle it.

http://www.mediafire.com/?ndnhzj21mnj

EDIT: and use the "resized" textures for the model.

EDIT2: actually, I figured out what i was doing wrong. tZork, if you want I can re-upload it in a blend file.
Why has a developer ever needed any reason other than "it looks bloody awesome?"

-Archon
Yoda almighty
Alien
 
Posts: 151
Joined: Thu Aug 20, 2009 2:19 am
Location: somewhere in the void

Re: Helicopter Texture

Postby tZork » Sun Feb 14, 2010 8:15 pm

No need, i can use .3ds or obj.

Heres the issues i see at once looking at the model:
It (still) cant stand on the ground w/o dipping its nose into it:
Image

The cockpit has you preddy much blind downwards and to the sides, i dont think thats a good idea, and it lacks interior polygons. this means things will look fucked up when the player turns hes 'head' to much left/right/up/down. Heres rogtly how it will look w the current mode:
Image
The cockpit's normals are a total mess, im not sure witch ones are supposed to be facing the inside (i guess all since its never supposed to viewed from the outside). When i fix this, the inside view lacks less polies, but its also even more restricted
downwards. And theres a pile of seemingly pointless geometry. Also i gotta say, both the modeling and texture job on the cp dont hold close to the same level as the "body model". Because those issues im doubting i will make 1st person view for now, it will simply look like shit.

The guns would be easier to work with if they where attached to bones/dummys so their natural orientation was dead ahead.

I will try to fix the body related issues, but im not going to remodel the pit. if you / someone want 1st person view in, make a decent model for it. it does NOT have to match the same outline as the ship itself.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Re: Helicopter Texture

Postby Yoda almighty » Mon Feb 15, 2010 3:46 am

I'm sorry about that. It was something i threw together for testing purposes only. I will work on a more complete model and upload it, as well as a modification of the main body.

my idea for the problem about resting on the ground is to add a single leg right under the cockpit, forming a tripod of which the back 2 protrusions form the back half.
Why has a developer ever needed any reason other than "it looks bloody awesome?"

-Archon
Yoda almighty
Alien
 
Posts: 151
Joined: Thu Aug 20, 2009 2:19 am
Location: somewhere in the void

PreviousNext

Return to Nexuiz - Editing

Who is online

Users browsing this forum: No registered users and 1 guest

cron