Helicopter Texture

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Re: Helicopter Texture

Postby tZork » Mon Feb 15, 2010 2:56 pm

Nothing to apologize for, just pointing out that the current one would be a poor in-game experience. I already fixed the landing gear, and tackled the problems with guns/rotors having the same alignment as the main model, so unless you are going to do that too, dont change the body. If you do decide to work on the body, theres a few more things you could do, for example some of the 'ridges' between the cockpit glass are preddy odd shaped. anyways, the main thing now seem to be a decent cockpit model for first person view.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Re: Helicopter Texture

Postby tundramagi » Mon Feb 15, 2010 3:12 pm

Once these are out im going to put one on each roof of destructabletectctf, and I think 2 in venueons aswell. Maybe another building/temple for each side of venue ons aswell.

Vehicles == aswsomeness.

My friends and I have a ton of fun with spidy bot on venue :P
Another map I like alot is test16. It's like an urban doomscape w/ turrets and vehicles :P

Tzork: is it possible to spawn the racer on a map, and does it have a 1st person?
I remeber spawning it in the race map, but that was with a cheat command.
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Re: Helicopter Texture

Postby Yoda almighty » Mon Feb 15, 2010 6:48 pm

tundramagi: how do you get to test16? I have never been able to find it. (or where is the DL link for it)
Why has a developer ever needed any reason other than "it looks bloody awesome?"

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Re: Helicopter Texture

Postby tundramagi » Tue Feb 16, 2010 4:51 am

It's in spiderbot.pk3

Don't worry, it doesn't work anymore, nor does opentest: the spiderbots don't spawn anymore (just like how they don't spawn on evadproject anymore).

The helicopter probably won't spawn on destructabletestctf either: vehicle spawning is broken: it only works on some maps and not others.
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Re: Helicopter Texture

Postby tZork » Tue Feb 16, 2010 10:54 am

Sure they do, they are disabled by default tough, maybe thats your issue. you need to compile with -DVEHICLES_ENABLED (or uncomment first line in vehicles/vehicles.h)
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
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Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Re: Helicopter Texture

Postby tundramagi » Tue Feb 16, 2010 12:25 pm

TZork: I have that uncommented. I've had that uncommented for the last 3 months, I just checked and it's uncommented now.
Also spidervehichles do spawn in other maps.
vehicle_spiderbot _DOES_ appear in venueons12 and in test maps I make with the spiderbot (box maps).

vehicle_spiderbot _DOES NOT_ appear in destructabletestctf6, opentest, nor does it appear in test16, when it _SHOULD_

http://omploader.org/vM2trag/test16.bsp
http://omploader.org/vM2trbA/opentest.bsp

Bugged.

Also, for some reason, on opentest the "generator" that used to be inback of the turrets now spawns at map origin.

Please believe me. Or load them yourself.
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Re: Helicopter Texture

Postby tZork » Tue Feb 16, 2010 12:36 pm

Image
Image
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
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Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Re: Helicopter Texture

Postby tundramagi » Tue Feb 16, 2010 1:18 pm

I have 2 prayers:
Dear God: please allow these to spawn on my maps.

and

Please allow Yellow Robot to make awsome 1st person view.
When I want 3rd person I press q (my 3rd person view bind)

And a question: does red star republic need vehicles?
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Re: Helicopter Texture

Postby tZork » Tue Feb 16, 2010 1:28 pm

random spawning suggests its a map problem not a code problem. perhaps the maps where it dont work use the old classnames. current classname (entity name) is "vehicle_spiderbot". in early development they used different names, and for a while i retained compatibility with those awkward names, but that's gone since the old names were confusing and should die.

scripts/vehicles.def wrote:/*QUAKED vehicle_spiderbot (1 0 0) (-32 -32 0) (32 32 50)
-----------KEYS------------
-----------SPAWNFLAGS-----------
---------NOTES----------
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
model="models/vehicles/spiderbotqer.md3"
*/

/*QUAKED vehicle_racer (1 0 0) (-32 -32 0) (32 32 50)
-----------KEYS------------
-----------SPAWNFLAGS-----------
---------NOTES----------
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
model="models/vehicles/wakizashi.md3"
*/

/*QUAKED vehicle_raptor (1 0 0) (-32 -32 0) (32 32 50)
-----------KEYS------------
-----------SPAWNFLAGS-----------
---------NOTES----------
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
model="models/vehicles/raptor.md3"
*/
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
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Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Re: Helicopter Texture

Postby tundramagi » Tue Feb 16, 2010 3:50 pm

Code: Select all
grep vehicle_spiderbot destructabletestctf6.map
"classname" "vehicle_spiderbot"
"classname" "vehicle_spiderbot"
"classname" "vehicle_spiderbot"
"classname" "vehicle_spiderbot"
"classname" "vehicle_spiderbot"
"classname" "vehicle_spiderbot"
"classname" "vehicle_spiderbot"
"classname" "vehicle_spiderbot"


Refuses to spawn. Used to spawn 4 months ago (or 5?)
http://omploader.org/vMnRhYw/destructabletestctf6.pk3

They spawn on test maps I made yesterday.
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