Helicopter Texture

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Re: Helicopter Texture

Postby Yoda almighty » Tue Feb 16, 2010 9:00 pm

I've never been able to get them to spawn, but that's because I can't compile anything, because I don't have xcode.
Why has a developer ever needed any reason other than "it looks bloody awesome?"

-Archon
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Re: Helicopter Texture

Postby tZork » Tue Feb 16, 2010 9:03 pm

you should be able to load the compiled progs with the executable shipped with 2.5.2 afaik.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Re: Helicopter Texture

Postby Yoda almighty » Tue Feb 16, 2010 9:25 pm

I've tried multiple things, but I am content to wait till a version comes out that officially supports them.

also, looking good tZork :D (a bit late)
Why has a developer ever needed any reason other than "it looks bloody awesome?"

-Archon
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Joined: Thu Aug 20, 2009 2:19 am
Location: somewhere in the void

Re: Helicopter Texture

Postby tZork » Tue Feb 16, 2010 10:39 pm

I fixed the rims around the windows too now + separated the guns / spinners and made animations. so dont change the body model more for now. im going to try to make the guns track the crosshairs to make it possible to aim.. the default "sloped gun orientation" makes it really hard to hit anything.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
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Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Re: Helicopter Texture

Postby tundramagi » Wed Feb 17, 2010 8:11 am

Tzork: could you try destructable test on your end. They used to spawn at each corner area of the asphalt roads around the towers.
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Re: Helicopter Texture

Postby tZork » Wed Feb 17, 2010 5:56 pm

cross-tracing guns worked well, and dont look to awkward even tough they where designed to sit still. Now i need to come up with what they should fire.. atm i just slapped a rapid fire laser-like bolt on them, but thats kinda boring.. maybe a sustained beam, like a laser.. ideas are welcome. tomorrow ill try to finish up the last bits of 'structural' code and start with the hud. and since everyone loves pictures:

Image Image Image
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Re: Helicopter Texture

Postby Yoda almighty » Wed Feb 17, 2010 6:19 pm

man, that looks awesome! thank you for taking this on, tZork.

and about the weapons, maybe a bluish white laser bolt.

also, an idea for weapons in general. would it be possible to have "headshots" for vehicles? or rather, weak points that if you hit them, do more damage then normal. it might make it so that those not in a vehicle have a chance if someone attacks them with one.
Why has a developer ever needed any reason other than "it looks bloody awesome?"

-Archon
Yoda almighty
Alien
 
Posts: 151
Joined: Thu Aug 20, 2009 2:19 am
Location: somewhere in the void

Re: Helicopter Texture

Postby tundramagi » Wed Feb 17, 2010 6:41 pm

Muslim terrorists attacked by US apache war helicopters don't have a chance.
Neither should the anarchist, skadi, lycanthrope of nexuiz.

They should just die when the raptor eats them.
(note: I play with a config that increases the health of the spiderbot, and makes it's minigun faster... makes it more REAL, yo)

Yoda: any sshots of new cockpit?
I lust for new cockpit.
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Re: Helicopter Texture

Postby tZork » Wed Feb 17, 2010 7:32 pm

Well when i said weapon ideas i meant more in the line of function, not the color of the bolt :P i think ill try the beam idea and see how it goes.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Re: Helicopter Texture

Postby tundramagi » Wed Feb 17, 2010 9:09 pm

Could maybe the raptor also shoot 2, big, stable missiles (one at a time) that have a big blast radius and explode with an expanding sphere of flame/plasma (using the sphere that the fireball secondary uses but texturing it with fireness?). Like air to ground missiles.

In addition to whatever it shoots from the guns.
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