Helicopter Texture

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Re: Helicopter Texture

Postby Yoda almighty » Wed Feb 17, 2010 11:48 pm

or maybe it could fire flaming sharks at the enemy.

:lol:
Why has a developer ever needed any reason other than "it looks bloody awesome?"

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Re: Helicopter Texture

Postby Flying Steel » Thu Feb 18, 2010 1:44 am

Whatever they end up being, I would recommend having two weapons on this chopper, like the spiderbot and most of the hand held weapons have.
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Re: Helicopter Texture

Postby tZork » Thu Feb 18, 2010 2:16 am

sustained beams:
Image

Drop bombs:
Image Image
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Re: Helicopter Texture

Postby Yoda almighty » Thu Feb 18, 2010 3:14 am

I like the sustained beam.

also, what do the rotors do? do they spin, or do you have them fixed?

because for the end result, maybe they could spin, and in the 3 cutout sections, you could add a glow effect.
Why has a developer ever needed any reason other than "it looks bloody awesome?"

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Re: Helicopter Texture

Postby tundramagi » Thu Feb 18, 2010 7:35 am

Dropping bombs, nice :)

Yoda: could you pretty please finish the full cockpit. Maybe for the seeing-down windows frame them as if they were video camera displays (if thre isn't an actual window there). Futuristic 3d vid cam displays :P. I doubt you have to start all over, just finish up and make better what you have allready (with tzork's input)

Shouldn't there be 4 death beams? (2 on each side).
Would it be possible to put a third weapon (like a machinegun under the cockpit, or hanging off the wings). It would be cool to hover near a building and shoot out the glass with machinegun. Change weapons selected by pressing some button (deathbeams+bombs (press g or something) then machineguns and ... something)) some games use g to change mode (gun)).

Stupid idea: allow a second person (if on your team) to enter vehicle and control some weaps (the non selected-by-pilot weaps)?
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Re: Helicopter Texture

Postby Yoda almighty » Fri Feb 19, 2010 1:09 am

well this is just a mess. The cockpit is terrible. I don't know what I was smoking when i made it, but it must have been potent stuff. anyway, i am starting over, and already looks 1000 times better.

Ill post shots soon.
Why has a developer ever needed any reason other than "it looks bloody awesome?"

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Re: Helicopter Texture

Postby Yoda almighty » Fri Feb 19, 2010 3:52 am

Image

WIP
Why has a developer ever needed any reason other than "it looks bloody awesome?"

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Re: Helicopter Texture

Postby Flying Steel » Fri Feb 19, 2010 4:57 am

Looking good.
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Re: Helicopter Texture

Postby Oblivion » Fri Feb 19, 2010 11:46 am

Awesomecakes guys! ^-^
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Re: Helicopter Texture

Postby tundramagi » Thu Feb 25, 2010 10:14 am

Any news? Is this going to happen?
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