This is the result of about 2 days worth of experimentation with Zbrush. It's only the second game model I have ever made using zbrush so still NOT quite happy with the results. Especially given how the lowpoly version looks... squished in comparison to the hipoly. Even the texture is a hacky 10-minute texture, made through Zbrush's polypaint.
But, I figure why waste it. I learned a lot making this and I do have output. No matter how bad it might look to me, It's good enough for Nexuiz I guess.
Anyway, releasing this under GPL. Don't care what you do with it.

Model Details:
Polies: 3,794
Vertices: 1,899
Maps included :
Gak.jpg (diffuse)
Gak_gloss.jpg (specularity)
Gak_glow.jpg (self-illumination)
Gak_norm.jpg (normals)
Gak_shirt.jpg
Gak_pants.jpg
Files included:
3dsmax file
Zbrush Tool file
3ds file
Obj file (both lowpoly and hipoly)
ASE file
DOWNLOAD
Textures available here (6.21 MB): http://omploader.org/vM2l0Yg/GakTexture.7z
Mesh Files available here (11.5 MB): http://www13.zippyshare.com/v/50721936/file.html
NOTE: Even if you're not gonna be the one who will want to rig it, PLEASE do save a local copy of it somewhere, for future usage at least, I will not upload it again. I regularly wipe my HD's too, so this can be lost easily indeed. Also apologies for different file hosting sites, omploader borked on me for the second file.
Renders:
Lowpoly+Normals+Texture:


Wireframe (Lowpoly):

Hipoly in 3dsmax:

Hipoly in Zbrush:
