This may not be the best forum, but since it is seems to be pretty active, and since people seem to know what they are talking about I thought I'd ask here.
Is there, or has anyone considered writing (possible as a gtkradiant plugin) a tool that would automatically set the texture to caulk for all surfaces that are not visible? I think a surface can safely caulked if every bit of it falls into one of three categories:
1) There is a path from it to the outside of the map.
2) It faces an enclosed volume that contains no entities.
3) It is coplaner with another surface.
Doing the above may be a bit tricky. And it may be best done in q3map2, possibly with a mechanism where feedback is provided to gtkradiant (like way the way *.lin files work currently).
Anyway, I'm just curious if that's something that has been considered since it seems like it could save mappers a bit of time.