IllFonic's Nexuiz

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Re: IllFonic's Nexuiz

Postby Rad Ished » Wed Mar 03, 2010 10:51 pm

+1 to c brutail
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Re: IllFonic's Nexuiz

Postby BARTUC » Wed Mar 03, 2010 10:54 pm

Rad Ished wrote:+1 to c brutail

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Re: IllFonic's Nexuiz

Postby some-guy » Wed Mar 03, 2010 11:07 pm

AFAIK, unless the permission to use Darkplaces and any other data was obtained from everyone that has contributions in Nexuiz/Darkplaces, then ConsoleNexuiz isn't legal. Obviously this doesn't apply to any re-written code.
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Re: IllFonic's Nexuiz

Postby Samual » Wed Mar 03, 2010 11:21 pm

I think I retract what I said earlier, I too agree with C.Brutail -- I can understand that it would be difficult to change names now, but honestly... I think it's in the best interest of both IllFonic and the Nexuiz community to have IllFonic's Nexuiz be named something else (More specifically, with a slight variation of Nexuiz). Everyone here agrees that this is one of the biggest issues of this whole thing, and it would be far easier to change it than to face the problems which are caused by allowing the games to share the same name. I personally will not stand for our game (Nexuiz) being forced to change names, and considering your game isn't even released yet I don't understand how it would be too much of a problem.
Do it yourself, or stop complaining.
(Developer Tracker) | (Nexuiz Roadmap)
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Re: IllFonic's Nexuiz

Postby Aleator » Wed Mar 03, 2010 11:28 pm

I submit to that.
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Re: IllFonic's Nexuiz

Postby tundramagi » Wed Mar 03, 2010 11:46 pm

Everyone that committed to SVN darkplaces assigned their copyright to, I think, LH, as a condition for their commit access. So, no, no legal problem there.

As for the data, I heard the IllFonic did ask the authors and did get a license for the data.
No legal issue there.

As for Name. They're not going to change it.
The darkplaces engine basically /IS/ nexuiz,
just like the unreal engine /WAS/ Unreal the game. This is what is known when you say Unreal or Nexuiz (the level of quality each represents).
This is why they went with the name.

As for the market: it's the console players who are the market/audiance here, not US. It doesn't matter what we want: we're not the people they're going to sell their game, Nexuiz, to. They've allready said that they will not contribute back Artwork and will not contribute back Source Code. No, we are a bunch of freeloaders freeloading on a videogame. It had to end some day.

We basically have to change the name of our gpl nexuiz.
I suggest Nexuiz:Depreciated , but translated into german so it sounds germanish. German is... a dark tounge. Makes everything sound strenghtful.

It was good while it lasted.
I just hope that maybe tzork and Div0 get some money out of this since they contributed so much, I doubt that will happen though. The contract was allready signed without them, so obviously they aren't needed from a legal standpoint and thusly aren't an obstacle that needs money poured upon it to go away.

What is the future? Well likely Div0 will continue to have a intensive job not related to nexuiz so won't have time to do much work on _difficult_ programming problems/features in nexuiz. Tzork is probably pissed at all this stuff happening w/o him knowing about it either and everyone else has allready stated that they don't want to work on a superceded project

Nexuiz:Depreciated is dead.
Long live non-freeloader-nexuiz (aka: Nexuiz) that will help put the food on the table of people who slave away for 2 months straight for 12 hours a day and expect some much deserved return on investment for that work.

You know, I had a dream, and it must have been a dream, where I worked on maps for something like 14 hours per day, constantly, and then released them ... just to piss off people. And I did this for free. Obviously it was a dream because the website that I remeber releasing them on... cat ... cat something something cat... doesn't resolve.

And, you know, during that long dream, man it went on for _years_... (in that dream I remeber being in some school or college too... crazy, dumb fuck like me being in college, and yall can attest to how dumb I ... or was that a dream too) I remeber talking to this four letter phantom "Div0" and he would talk about these features, and they would appear in Nexuiz:Depreciated suddenly, and I got the impression that he was ALWAYS working on this stuff, like 24/7 for WAY more that 2 months.

And I remeber like mad free GPL shit being ammassed like crazy, some 3rd party, some in SVN Nexuiz:Depreciated itself. Like, I could have sworn I released like 40 something maps, but they all sucked, and these other peeps released like a tone of good maps, that were good, and all these programmers and 3d artists made new things like vehicles and multi colored blood and textures... lots of stuff.

I must have been in a coma, long ass dream. But anyway in the dream these people who slaved away for like 12 hours a day or more sometimes ... they just released this stuff as GPL.

And they didn't say "yall taking food from my mouth".

I dunno, crazy. Well glad I woke up.
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Re: IllFonic's Nexuiz

Postby Kedhrin » Wed Mar 03, 2010 11:50 pm

C.Brutail wrote:Kedhrin, I suggest you and your fellow developers to start a real conversation with us. As you can see, Vermeulen doesn't really communicate with us, so it'd be nice to know the story from square one: who are you really, how'd you came up with the idea of forking Nexuiz to PS3, etc. etc. It would be realy nice to have a personal introduction from all the major developers at Illfonic. You know, we're all friends here, and we've always done open discussions about everything, even if there were some major arguments, that made developers and players leave the scene. What I'm trying to say, that trust and straightness are the major column of our community. I'm sorry to have to say this, but untill you're not straight with us, you won't earn our respect and trust, and in the end you'll only gain hate.

I don't think you've realised yet: AlienTrap is NOT developing this game now for years. At least it's not the same AT that released Nexuiz 1.0.
The developers, that you name as AlienTrap, is really THE NEXUIZ COMMUNITY.

Also, one really aching point: You're talking about respect and homage to Nexuiz by porting and creating a new game on PS3. Still, you start to refer the original game as GPL Nexuiz, and the new one as simply Nexuiz.

WRONG.

It's we who Nexuiz is. Not Illfonic's Commercial Nexuiz.

I think the whole Nexuiz community would agree with every move you make, if you'd start the homage with NOT STEALING THE NAME.
A crazy, ideal and naive idea from me: if you do care about us, let us to decide the title of Illfonic's Nexuiz. The original players, developers. It would be an honor for us, and a big reputation gain for You. As you can see, we have pretty enough creative minds. If you lend us this opportunity, we promise we won't let you down!
Think about it! Press releases inform the whole world, that you, IllFonic, the proud owner of the Nexuiz name let the original community to decide about a title of your new game, showing your respect to us, while we give the same for you! This would be the most awesome market move!
Similar how id software handled the scandal that the source code of Quake leaked out, and a lonely developer ported it to Linux. Instead of sueing him, they have merged his code, and made it official.

I can already see the covers of online newspapers: "IllFonic is walking in the shoes of John Carmack".

Do you need more attetion than this?

What about forwarding this idea to your marketing management?


Thanks for your feedback. I'm sorry you want to see it that way. But we are a company. We try to maintain personal exposure and put it out there when necessary. Our team acts very independent, very creative and are a group of intelligent guys. But, I am not going to put my team in here to defend themselves and our company decisions. There are very confidential things in our situation I cannot disclose. This post was good, you had good ideas but I cannot comment on us acting on them.

Unfortunately, I have nothing else to say on this thread. I've responded in a professional format, way more personal than I usually do in a public forum these days trying to connect with. Unfortunately, I will not listen to demands or snappy comments. I will keep you guys updated, soon we'll have official IllFonic forums up (not hosted on this site) for Nexuiz concerns as well. We are very excited, and I know you guys will be excited too once you see what we are doing in more depth after GDC 2010.

Thank You
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Re: IllFonic's Nexuiz

Postby C.Brutail » Wed Mar 03, 2010 11:53 pm

At least I tried.
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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Re: IllFonic's Nexuiz

Postby C.Brutail » Thu Mar 04, 2010 12:20 am

<LordHavoc> locked that topic at Kedhrin's request
<Samual> -.-
* Vermeulen kilépett (Ping timeout: 364 seconds)
<Samual> Seriously?
<LordHavoc> yes
<LordHavoc> he said it's the top result on google and looks like it will never end
<Samual> Meh I think i'm --- Meh.
<LordHavoc> he doesn't mind people making other topics for it, just that one is becoming too much of a headache for him
<Samual> Tell him to come to this channel, clearly you're talking to him from somewhere.
<tZork> so now he gets to moderate gpl nexuiz forrum?

I've removed my harsh comment.
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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Re: IllFonic's Nexuiz

Postby LordHavoc » Fri Mar 05, 2010 6:55 pm

In hopes that people have had a chance to calm down, I am unlocking this topic again.

Please take into consideration the official announcement on the Nexuiz page before commenting.

It is my belief that this upcoming game will benefit the community, and I enjoy working on it and playing it.

I am trying to make sure all useful engine features are public and have no intention of interfering with the progress of Nexuiz in all its forms.

However the gamecode for the upcoming title is more of a one-off affair and should not concern people as it is a narrowly focused game without all the tweaking known to Nexuiz players today, there is no magic in gamecode, divverent and others are quite good at replicating new behaviors if any new features interest them.

Let's talk about this rationally, thank you.
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