Polycount:
2574 polys
2577 verts
NOTE: I'm not releasing this as GPL unless someone actually rigs it and inserts it ingame.
DOWNLOAD: http://omploader.org/vM3FnOQ/Epsilon14.7z
Included files:
epsilon14_MAXFILE.max - 3dsmax file
epsilon14_OBJ.obj - player model file
epsilon14.jpg - diffuse texture (no team coloration)
epsilon14_gloss.jpg - gloss texture
epsilon14_glow.jpg - glow texture
epsilon14_glow_fullbright.jpg - fullbright? not sure if this is the proper fullbright texture, but then again no documentation anywhere
epsilon14_norm.jpg - normals texture. Note that this is for 3dsmax, not sure if nexuiz uses the flipped green channel that max does (xNormal seems not to, neither does zBrush, so I'm guessing 3dsmax is on the minority, in which case use the normals texture below instead)
epsilon14_norm_y_flipped.jpg - normals texture with the y/green channel flipped. If the previous normal map seems inverted ingame, use this instead.
epsilon14_pants.jpg - pants mask texture
epsilon14_sample_diffuse.jpg - sample diffuse texture (orange shirt, gray pants)
epsilon14_shirt.jpg - shirt mask texture
Pictures:



Wireframe:

Original highpoly:
