Umbra Character Model

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Re: Umbra Character Model

Postby Roanoke » Sun Mar 14, 2010 12:00 am

tZork wrote:
Roanoke wrote:This looks terrific. And it may support fullbright, too! How can I test this? Do I just make the included files into a .zip file and rename to .pk3?

its not a 'done' model. you cant use it ingame yet.

What do you mean? Can I see it ingame?
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Re: Umbra Character Model

Postby halogene » Sun Mar 14, 2010 11:38 am

Well, it needs to be rigged first, so that the animations work with that model. You wouldn't want to have a player model moving around, running, jumping, crouching, but all with stiff legs and arms wide spread like this, would you? ;o)
<Community>: Why was the name "Nexuiz" licensed to IllFonic in a way that allows IllFonic to use the name without any suffix or subtitle for a commercial console game?
<Lee Vermeulen>:
<Community>: http://www.xonotic.org
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Re: Umbra Character Model

Postby Roanoke » Sun Mar 14, 2010 6:58 pm

halogene wrote:Well, it needs to be rigged first, so that the animations work with that model. You wouldn't want to have a player model moving around, running, jumping, crouching, but all with stiff legs and arms wide spread like this, would you? ;o)

At this point, I just want to see if the fullbright was done correctly.
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Re: Umbra Character Model

Postby fabz0r » Mon Mar 22, 2010 9:34 am

wow very nice!
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Re: Umbra Character Model

Postby toneddu2000 » Wed Mar 24, 2010 10:31 pm

Hi guys,as I said on Xonotic forum, this is just a little Rig test of Great Oblivion's Character model, Umbra

First time on my life, I tried not to reuse Pirya Skeleton and Animations as I did in the past, but to recreate a very simple skeleton and recreate animations from scratch, respecting timing and fps from old Nexuiz models, of course!

Comments, this time, would be welcome and VERY appreciated!!

cheers

Umbra Test Rigged 0.1
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Re: Umbra Character Model

Postby Roanoke » Thu Mar 25, 2010 1:47 am

Hasn't dib already rigged and animated it?
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Re: Umbra Character Model

Postby toneddu2000 » Thu Mar 25, 2010 10:17 pm

yeah, I found it only yesterday night, but it was too late.
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