DOWNLOAD:http://omploader.org/vM3M3eQ/umbra.7z
Same deal as Epsilon 14
Polycount:
2012 Polys
1720 Verts
Files included:
/textures
umbra.jpg - diffuse map (untinted)
umbra_fullbright.jpg - pants and shirt masks combined at full brightness (white). From what I could understand, that is how fullbright is achieved, yeah?
umbra_gloss.jpg - gloss map (specularity level/color, untinted)
umbra_glow.jpg - glow map (for the eyes)
umbra_norm.jpg - normal map
umbra_pants.jpg - pants mask
umbra_shirt.jpg - shirt mask
umbra_testdiff2.jpg - test diffuse map (to see how it should look like when team colors are applied, orange and yellow)
umbra_testdiff.jpg - test diffuse map, same as above (blue and light blue)
/meshfiles
umbra.obj - obj. file
umbra_3ds.3DS - 3ds file
umbra_maxfile.max - 3dsmax file
Pictures:


