Umbra Character Model

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Umbra Character Model

Postby Oblivion » Tue Mar 09, 2010 4:24 pm

Umbra character model

DOWNLOAD:http://omploader.org/vM3M3eQ/umbra.7z
Same deal as Epsilon 14

Polycount:
2012 Polys
1720 Verts


Files included:
/textures
umbra.jpg - diffuse map (untinted)
umbra_fullbright.jpg - pants and shirt masks combined at full brightness (white). From what I could understand, that is how fullbright is achieved, yeah?
umbra_gloss.jpg - gloss map (specularity level/color, untinted)
umbra_glow.jpg - glow map (for the eyes)
umbra_norm.jpg - normal map
umbra_pants.jpg - pants mask
umbra_shirt.jpg - shirt mask
umbra_testdiff2.jpg - test diffuse map (to see how it should look like when team colors are applied, orange and yellow)
umbra_testdiff.jpg - test diffuse map, same as above (blue and light blue)

/meshfiles
umbra.obj - obj. file
umbra_3ds.3DS - 3ds file
umbra_maxfile.max - 3dsmax file

Pictures:
Image
Image
Image
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Re: Umbra Character Model

Postby FruitieX » Tue Mar 09, 2010 4:47 pm

Holy hell, excellent work once again Oblivion! BTW, dunno if you were going to, but don't decrease the texture resolution from what can be seen on the screenshots - there's a Texture quality slider in the game for that >_>
Image
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Re: Umbra Character Model

Postby Samual » Tue Mar 09, 2010 4:58 pm

Incredible.... *claps*
Do it yourself, or stop complaining.
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Re: Umbra Character Model

Postby paperclips » Tue Mar 09, 2010 5:06 pm

I..

Just keep being awesome Oblivion! :D
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Re: Umbra Character Model

Postby halogene » Tue Mar 09, 2010 5:24 pm

Wow. *applauds*
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Re: Umbra Character Model

Postby Aleator » Wed Mar 10, 2010 1:06 pm

Really nice work. It's like you have them (the models) stashed and you get them out one by one.

BTW, in my native tongue (not french), "umbra" means "the shadow".
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Re: Umbra Character Model

Postby Oblivion » Thu Mar 11, 2010 2:54 pm

Aleator wrote:Really nice work. It's like you have them (the models) stashed and you get them out one by one.

BTW, in my native tongue (not french), "umbra" means "the shadow".


Thanks, and heh. Not quite. Though yes, if I find a basemesh I can be happy with, I re-use it.

And yeah, it's latin for 'shadow'.
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Re: Umbra Character Model

Postby Roanoke » Sat Mar 13, 2010 10:55 pm

This looks terrific. And it may support fullbright, too! How can I test this? Do I just make the included files into a .zip file and rename to .pk3?
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Re: Umbra Character Model

Postby cortez » Sat Mar 13, 2010 10:57 pm

Roanoke wrote:This looks terrific. And it may support fullbright, too! How can I test this? Do I just make the included files into a .zip file and rename to .pk3?


just unzip it in your data folder
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Re: Umbra Character Model

Postby tZork » Sat Mar 13, 2010 10:58 pm

Roanoke wrote:This looks terrific. And it may support fullbright, too! How can I test this? Do I just make the included files into a .zip file and rename to .pk3?

its not a 'done' model. you cant use it ingame yet.
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