The hair is still experimental (I used as little layers as possible so it's not quite as spiky as the original pyria model), wanted to see how much it will affect its performance. div said he'd take a look at it.
(links updated to mesh with fixed ears)
DOWNLOAD:
http://omploader.org/vM3QwZQ/pyria_meshfiles.zip
http://omploader.org/vM3Qwaw/pyria_textures.zip
Polycount:
3,166 Polys
2,962 Verts
Files included:
/textures
pyria.jpg - diffuse map (untinted)
pyria_fullbright.jpg - pants and shirt masks combined at full brightness (white).
pyria_gloss.jpg - gloss map (specularity level/color, untinted)
pyria_glow.jpg - glow map
pyria_norm.jpg - normal map
pyria_pants.jpg - pants mask
pyria_shirt.jpg - shirt mask
pyria_testdiff.jpg - test diffuse map (yellow and gray)
pyriahair_alpha.jpg - hair alpha map (1-bit, not sure if jpg retains it correctly)
pyriahair.jpg - hair diffuse map
pyriahair_gloss.jpg - hair gloss map
pyriahair_norm.jpg - hair normal map
/meshfiles
pyria_obj.obj - obj. file
pyria_3ds.3DS - 3ds file
pyria_maxfile.max - 3dsmax file
Pictures:




(and yes, her eyes glow)