Trayer wrote:I read the post about placing monsters, and it said it was not based on quake 1 code. Though, I thought it was using dark places engine which is quake 1 based? Is it a modified version of the dark places engine? If so, what was changed?
The engine is q1 based, yes (we're using plain darkplaces, without any inofficial modifications). But the gamecode isn't based on q1 and monsters are not part of the engine itself, they are controlled by the gamecode that is written in QuakeC and interpreted by the engine.
And one final question, will nexuiz support ragdoll/stick physics?
Iirc MauveBib was working on a ragdoll implementation in QuakeC (not for Nexuiz afaik), but it's really bandwidth intesnsive since it's totally serverside and not really fast from what i heard. So unless we get a way to do it clientside, there won't be ragdoll physics...