Screenshots of what you're doing

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby Sven » Wed Jun 03, 2009 7:05 pm

so im making an assault map called: The underground of Silvercity Reloaded

Story:
Jear 2068, a group of terrorists (defenders) had finished the work on the nuclear rocket and want to destroy Hawaii because there are scary, horrible and they practice only DIRTY dancing.
And the holydaymaker (attacker) have to defend Hawaii or they will have radiating holidays.
And because they dont want to have an untimely end of the holydays of all of them they have to destroy the controller of the rocket and have to disarm the nucrear rocket.

ok here the screenshots (only from radiant):

A hole where the rocket start from:
Image

4 players have stand at the same time on the blue marked fields to activatee the first objective, then the jumppad(also the door) moves up (the misc follow moves the trigger push)
Image


Tis shield should warn about the next stage but before you have a controll point ;) (screen 4):
Image

Screen 4: the target speaker and the func spawn (should) simulate an onslaugh cp :)
a cp. icon model will be spawned and the you'lll hear the normal build and built announcers:
Image
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Postby [-z-] » Wed Jun 03, 2009 8:38 pm

crazy and omg that's a lot of entities
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Do you recognize this map?

Postby ihsan » Thu Jun 04, 2009 3:36 am

Do you recognize this map?

Image

Image

Image

Image

To prove that DP is a great renderer i decided to put as much eye candy as i can on a classic map without fundamentally changing it. I don't intend to stop until it looks at least as good as Doom3. So far I made a few usable textures and added a bunch of handrails. Any help or ideas are welcome.
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Postby [-z-] » Thu Jun 04, 2009 4:07 am

Does it still have a sky?

(hehe, basement)
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Postby Sven » Thu Jun 04, 2009 12:48 pm

[-z-] wrote:crazy and omg that's a lot of entities

trigger_relay_teamcheck=> triggeronce=> target_speaker + trigger_relay=> target_speaker + objective_decrease*=> trigger_spawn=>misc_model
*=>target_objective
xD simulator for assault-onslaught-cp :D

and the new basement looks gO.Od :)
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Postby cortez » Fri Jun 05, 2009 1:50 pm

nice one ihsan
Aneurysm 4 the win !!!!! :D
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Postby Sven » Mon Jun 08, 2009 7:51 pm

its a simlpe spiderbot-testmap i started yesterday :wink:
http://www.alientrap.org/forum/viewtopic.php?p=62436#62436
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Postby Grasshopper » Wed Jun 10, 2009 6:11 pm

heres something i finally got back around to making . this is more of an architectural and geometrical exercise . I dont know if it will be worth playing , but this is more for me to gain experience in mapping .

ImageImage
Master ? Do you call me Grasshopper because I am cunning and stealthy?
NO ! Because you are Ugree , Rike insect !
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Postby [-z-] » Wed Jun 10, 2009 6:34 pm

wow, that's looking great grasshopper.
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Postby Sven » Wed Jun 10, 2009 6:36 pm

wow cool :D but a bit bright it needs more contrast or floodlight :wink:
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