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Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby Roanoke » Sat Jun 13, 2009 3:44 am

Doc-Pyton wrote:here are some shots with an older nexmodel-replacement ...
I used it to test the .md3 file ... the scaling is wrong and it has no shaderscripts ...

yes plz.
Seriously though, it'd be awesome if that were to be integrated. That's one of the most kickass guns I've seen.
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Postby Alien » Sat Jun 13, 2009 6:52 am

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Postby Doc-Pyton » Mon Jun 15, 2009 6:10 am

@roanoke

to implement that rifle should'n be that difficult ...

but there's one Problem for now :

Someone told me Nexuiz 2.5 dont support .zym files anymore ... is that true ?
When i tryd to replace a weapon with a .zym nothin happened, even when i ereased the original .dpm and .zym files in the data .pk3 ... there were still the old models appearing in the game ... O_o ... donno why ... but i stopped to mess around with the zym's and tryd to get familar with the .dpm files ...

My Problem with .dpm is : i dont know how to fucking make them ... -_-' ...
Most times i found only the words : "I dont know much about dpm, but its a new model format for the dark places engine and its much better than .zym" ... man thats information ! I'm sure i wouldn reconize that if no one told me ... -_-

however when i have a way to create a workin .dpm file ( as i know it should be as quite the same as the .zym file with litte differences but im not sure )
i will make some package with that old nex rifle ...
Maybe someone can tell me more about this .dpm ? ( searchin this Forum is really really !! hard and needs a lot of time ... )

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Postby C.Brutail » Mon Jun 15, 2009 8:58 am

ATSG 8 look svery nice! :D
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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Postby toneddu2000 » Mon Jun 15, 2009 10:23 am

I like the ATSR-2500 very much!Compliments! I'll wait this work with hype!
If you're insterested about dpmodel and dpms take a look at this thread

http://alientrap.org/forum/viewtopic.php?t=4964

There's a neat explanation about dpm , md3 and zyms by ai :)
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Postby Doc-Pyton » Tue Jun 16, 2009 5:27 am

thanks for that link ... with the tool and its explanation i went further pretty fast ...
Only a few problems with the animation remaining ...
I hope i can get rid of that too ...

looking forwards to the release of my first complete weapon pk3's for replacement ...
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Postby tundramagi » Tue Jun 16, 2009 6:20 am

Doc-Pyton wrote:thanks for that link ... with the tool and its explanation i went further pretty fast ...
Only a few problems with the animation remaining ...
I hope i can get rid of that too ...

looking forwards to the release of my first complete weapon pk3's for replacement ...


Will these be opensource (GPL etc)?
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Postby ai » Tue Jun 16, 2009 7:29 am

Doc-Pyton wrote:looking forwards to the release of my first complete weapon pk3's for replacement ...

I'm sorry my lazyness and bad memory but which weapon did you intend to replace this one with? Looking nice though.
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Postby Sven » Tue Jun 16, 2009 2:23 pm

wow so awesome!! but the thing with the shotgun: we've a very cool one
...make a crylink and a seeker ;)
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Postby C.Brutail » Fri Jun 26, 2009 12:25 am

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WE ARE NEXUIZ.
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