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Re: Campgrounds Redoux

Postby Vordreller » Wed Aug 12, 2009 12:51 pm

--FraNcoTirAdoR-- wrote:If you ever played quake 3/quake live you will immediately recognize this map :D It's called Campgrounds Redoux, Cortez already converted it from open arena, but I would like to recreate the whole map from scratch aimed for duel game-mode, so it's size is a little reduced. Also this map will have a little more techy feeling ;) It's only a very very early stage, still tons of work to do.

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Recognized it immediatly. Nice map, though I think it'll be better for Nexuiz. I'm used to Nexuiz Physics and Quake Live really doesn't work that well for me in that aspect.
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Postby GreEn`mArine » Wed Aug 12, 2009 1:13 pm

keep it up guys :)
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Re: Campgrounds Redoux

Postby FraNcoTirAdoR » Wed Aug 12, 2009 2:54 pm

Vordreller wrote:Recognized it immediatly. Nice map, though I think it'll be better for Nexuiz. I'm used to Nexuiz Physics and Quake Live really doesn't work that well for me in that aspect.


Yes it is REALLY hard to remake this map for Nexuiz so that you keep the angles and the difficulities of the special jumps on the same level as in Quake Live, where this map is simply brilliant. I think I could port most of the distances and hardness of jumps very well, I am testing this map extremely thoroughly in this aspect, you will see it :) The point of the whole map to "introduce" the same type of path selection dilemma as it on the Quake Live map, thats why I removed laser so the duelers cant be everywhere in the same time: if they fall down, they loose position, etc etc. I want to bring something new to Nexuiz's duel life with this map and no-laser setup :)

If anyone is interested, I'm updating a forum thread on the italian nexuiz communitys website all the time about the changes and post screenshots about the map how its proceeding ;)

http://nexuizitalia.netsons.org/index.php?board=47.0
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Postby C.Brutail » Wed Aug 12, 2009 11:15 pm

Spooky progress:

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"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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Re: Campgrounds Redoux

Postby GreEn`mArine » Thu Aug 13, 2009 10:37 am

--FraNcoTirAdoR-- wrote:The point of the whole map to "introduce" the same type of path selection dilemma as it on the Quake Live map, thats why I removed laser so the duelers cant be everywhere in the same time: if they fall down, they loose position, etc etc. I want to bring something new to Nexuiz's duel life with this map and no-laser setup :)

I'm not quite sure whether I got this straight: you removed the laser as starting weapon for the players on this map? I hope you realize that this is pointless as I'll just do a mortar jump then :)
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Re: Campgrounds Redoux

Postby FraNcoTirAdoR » Fri Aug 14, 2009 11:33 am

GreEn`mArine wrote:I'm not quite sure whether I got this straight: you removed the laser as starting weapon for the players on this map? I hope you realize that this is pointless as I'll just do a mortar jump then :)


Of course I realized, it was quite trivial that people would do mortar jump instead of laserjumping then :P But first: mortar damages a little more on jumping and consumes the valuable rocket ammo, so its much less possbile to "jump-spam" the map around as you can do with laser, especially because there are quite few ammo boxes on the map. Second you don't have it as default weapon so you can use it much less even if you want to. The point is not the REMOVE laserjumping/jumping around the map, but to reduce its amount, to focus rather on path-selection tactical elements and from the test matches we are playing on it its working really well ;)
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Postby Sven » Fri Aug 14, 2009 1:51 pm

wow really cool :D
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Postby FraNcoTirAdoR » Sat Aug 15, 2009 10:57 am

Some progress was made one the map, added some details, and replaced the sky to add some warmer dusty-tones.

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Postby [-z-] » Sat Aug 15, 2009 4:03 pm

looking amazing, probably good enough for inclusion in the game.
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Postby FraNcoTirAdoR » Mon Aug 17, 2009 1:44 am

Bridge-design is almost ready :D

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Quad added to a very special place, so people can't time and camp on it in DM (needs air strafing ability to pick up from a ramp when not using mortarjump etc, very cool).

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