by Rad Ished » Wed Sep 09, 2009 9:47 pm
Yeh, that part needs work.
I think I'll just do it again, mebbe just with some simple geometry, i was trying to make some air intakes like a fighter jet, but it hasn't really worked out so far.
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Haha on me... i just looked at most of the Nexuiz models, some won't load into blender, even if i use the .zym importer, but some will.
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And what i found was this: it's not neccesary to make your weapon one continuous mesh. They are made out of many intersecting pieces.
Which totally makes sense from a texturing point of view, because the weapon i made is one continuous mesh so i now have to mark all the seams in order to map the texture properly.. hmffph.
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Also making the mesh continuous means a lot of extra polygons.
Also making one continous mesh take a lot longer and is totally unnecessary >.<
And one last thing, do everything in triangles, not quads.
Ah well, im learning.
fishsticks