Screenshots of what you're doing

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby Kay » Sat Nov 21, 2009 1:24 pm

Nice. i made my map much bigger and i made a ctf map of it,
it may look like a mess, thats because 12 bots were playing in it (and they liked it :))

i wasnt runnning the highest settings so it looks even better if you have.

it runs smooth, i tried on my old laptop.


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the first picture may look too dark but its from far away, it looks better with fog.

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(that one ^ is with better lightning)



btw, does someone made a cool sky that fits in this genre?
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Postby Sepelio » Sat Nov 21, 2009 4:12 pm

Go look up the skybox archive there are some in there that would be ideal. Its in one of the links/help pages in the editing section somewhere.
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Postby Kay » Sat Nov 21, 2009 4:21 pm

can you give a link i cant find it
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Postby Sepelio » Sat Nov 21, 2009 5:22 pm

Its the thread called SKYBOX ARCHIVE ;)

http://forums.alientrap.local/viewtopic.php?t=4092
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Postby Kay » Sat Nov 21, 2009 6:56 pm

download here a beta http://pisarowitz.com/nexuiz/hell1.pk3

its on the server called Nexuiz_Map_Test_Lab

it doesnt download automatically so you have to add it first in data
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Postby Sepelio » Sat Nov 21, 2009 7:33 pm

Kay could you use Omploader to host your file on perhaps? Where you are hosting it now (or maybe its just a typo) is causing it to appear as a text file which means I need to click save as etc. etc.
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Postby k0jak » Sun Nov 22, 2009 5:38 pm

Kay, I really like both of your maps.

I love those textures on page 40 of this thread, really looks awesome and clean..quite simple but I love the look and colours..Someone should make a map using those textures for nexrun-defrag style imo :D


Rad..I love some of the elements in your maps, I like the big red circular brick type thing with the metal kind of like grates inside it for the floor, and those green tube things 8)

Your maps are actually so cool, this one is so bright and colourful and well win! :P

I hope for your next map you kind of piece more of those set pieces you make, like the green tubes and the brick stuff I was on about and less of the top part of the map which is more like from your older maps, although I like it, for me it's a bit too much just stuck toghether and plain..angles angles angles!

I've been drinking wine, but good stuff!

Also very much like cortez's work ever since you started mapping your now able to make really really good stuff..it's getting 9/10 stuff nearly every-time now, but what with the 'lame' comment :(


Razorb, you didn't use to play ut2k3 did you?
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Postby Sepelio » Tue Nov 24, 2009 1:23 am

Forgot to change my light colouring then did a test compile giving me this for the red flag room (ignore the misplaced ceiling texture):

Image
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Postby k0jak » Tue Nov 24, 2009 7:44 pm

Looks awesome :)
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Postby Strahlemann » Thu Nov 26, 2009 2:52 pm

give those red stripes a _glow :)
and break up the overwhelming red a little bit. some white or yellow lights here and there (or maybe you feel green) could add. and please use another texture for the roof lights. they don't fit imo (and it seems they're not casting any appropriate light at all).

brushwork looks solid, i like that :) reminds me of quake2 somehow. some simple alterations of the sidewalls would be nice though. looks a bit flat as it is.
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