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Samual wrote:@ sev: Nice! I would perhaps make the checkboxes have a slightly smoother edge, and I would remove the dark circle in unselected radio buttons. Also: Try incorporating more yellow into the window/buttons/etc to match the background perfectly.
Yeah, I figured that out.. I simply tiled two of them together and touched up the edges manually, then I copied one side to the other and cropped the image again.. This removed all tiling problemstZork wrote:Tiles are done by offseting the immage by half height/width and then retouching the border until it goes away. You may need to rince and repeat a few times as the editing can create new border artifacts.
Ah, i'll try that then... Yes it looks like fuzz at the moment because of the normal map.tZork wrote:Im having a hard time telling if the the normalmap or the texture itself; but on those screenies it looks far to noisy, like a impressionists panting of a brick wall. Im guessing you generated the normalmap using the rgb data as source. that usually tunes out as crap, instead make a black and white hightmap (aka bumpmap) and convert to a normalmap and you will get far better results.
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