Screenshots of what you're doing

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Re: Screenshots of what you're doing

Postby toneddu2000 » Sun Jan 31, 2010 4:46 pm

Samual wrote:the code for it isn't committed yet, you'll have to wait to use it or get the patch from blub
I'll wait!
This is perfect if you don't want textures.. But this is what happens when you don't do gl_picmip:

NO WAY MAN! I like very much this effect with textures!It seems dirty, rusty, filthy, oh my god: it seems a post-apocaliptic comic book! :D
I like very much this effect!
Thanks for the clarification!

Anyway, where could I find Blub Patch?
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Re: Screenshots of what you're doing

Postby Lee_Stricklin » Mon Feb 01, 2010 2:33 pm

Samual wrote:Well, it's just a fake postprocess effect.. But the code for it isn't committed yet, you'll have to wait to use it or get the patch from blub. Anyway, it uses an edge-detect sobel method to see where differences in color are and then it draws black lines there.. This is perfect if you don't want textures.. But this is what happens when you don't do gl_picmip:
ImageImage

Now, I personally LIKE this a little.. If you've ever played borderlands, it kinda reminds me of that. But, it's a bit too much this way :p


Now that looks freakin cool. Kind of reminds me of the graphical style of Loaded on the PS1. Someone should try using cel shading on maps as detailed as Ruiner, I think it make for some interesting visuals.
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Re: Screenshots of what you're doing

Postby tZork » Mon Feb 01, 2010 5:36 pm

the picmip less version is preddy damn cool, if a map where designed with textures to take better advantage of it it cold look even better.
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Re: Screenshots of what you're doing

Postby [-z-] » Mon Feb 01, 2010 8:46 pm

Samual wrote:Well, it's just a fake postprocess effect.. But the code for it isn't committed yet, you'll have to wait to use it or get the patch from blub. Anyway, it uses an edge-detect sobel method to see where differences in color are and then it draws black lines there.. This is perfect if you don't want textures.. But this is what happens when you don't do gl_picmip:
ImageImage

Now, I personally LIKE this a little.. If you've ever played borderlands, it kinda reminds me of that. But, it's a bit too much this way :p



looks great. do want!
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Re: Screenshots of what you're doing

Postby Samual » Tue Feb 02, 2010 4:53 pm

The only problem with it is that.. it ruins _some_ maps, and others look fantastic with it. Here are some examples:

Good:
ImageImage

And the bad:
ImageImage

On silvercity, do you see that moiree? Well, it's far worse than that in real time, it actually flashes while moving around because of the postprocess effect. And final_rage is just a wreck..

Edit: BTW, I did have antialiasing on... The postprocess doesn't seem to care ;)
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Re: Screenshots of what you're doing

Postby Rad Ished » Tue Feb 02, 2010 5:44 pm

Ok, the bad may be kind of bad samual, but the good is sooo freaking goooooooood.
I really want this , whats the performance hit like?
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Re: Screenshots of what you're doing

Postby Strahlemann » Tue Feb 02, 2010 7:37 pm

great!
can't wait to see this in motion.
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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Re: Screenshots of what you're doing

Postby Lee_Stricklin » Wed Feb 03, 2010 7:58 am

Samual wrote:The only problem with it is that.. it ruins _some_ maps, and others look fantastic with it. Here are some examples:

Good:
ImageImage

And the bad:
ImageImage

On silvercity, do you see that moiree? Well, it's far worse than that in real time, it actually flashes while moving around because of the postprocess effect. And final_rage is just a wreck..

Edit: BTW, I did have antialiasing on... The postprocess doesn't seem to care ;)



Only Silver City seems to look bad. SCRATCH, Silver City only looks kind of bad, no worse than it already does. I really like this post process effect.
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Re: Screenshots of what you're doing

Postby Rad Ished » Mon Feb 08, 2010 11:24 pm

Image
grrrrr
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Re: Screenshots of what you're doing

Postby FruitieX » Sat Feb 13, 2010 10:34 pm

Image
But wait.... Isn't the strength room behind that wall?


Image
... Of course, and it looks like this, or does it? ;)
Image
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