Hmm no i have not cleared the centerprints.. i'll update that old thread to do so.. also optimized those two huge aliases, now the second is shorter and uses the first one.. Please see here: http://www.forums.alientrap.local/viewtopic.php?p=357#357
I have a bit of time on my hands these days so I was able to do custom textures, bumps and glosses for a realistic map. So far it's just 1 incomplete room.
I can't decide on a geometry for the map so it is taking real long
Most of what you are seeing is just deluxe. the red light is the only realtime.
realtime lights=on
shadows=on
bloom =off
offset=off
hdr=off
I am suddenly swamped with work again but friday i'll put up the .pk3 so some REAL mappers could do some stuff with it.
Look at how beautiful darkplaces is.
All hail LORD HAVOC!
Offset mapping OFF??? You mean the wall really has those bumps between the tiles? No wonder it only gives you 30 fps it must be very busy with rendering.. I would have expected thats because you use offset AND reliefmapping That way the map could even be playable when turning them off (not looking as good but faster fps) but i'm very sure if you continue your way that map will never be 'playable' just like some of the maps in that 2003 Nexuiz beta
Nex comes with some great textures but lots don't come with _bump, _gloss and _glow. All i did was spend a day in photoshop.
I want to also do a better skin fot the crylink. I still think it's by fat the coolest looking weapon in nex, though it sux.