Screenshots of what you're doing

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby tZork » Sat Mar 24, 2007 4:05 pm

Good work as usual Strahlemann. Adding some (more) bump/gloss would lift it even more, specialy on those metal / grid trims.
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Postby divVerent » Sat Mar 24, 2007 10:21 pm

As expected from me, no new map, but some new code:

Image
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby torus » Sat Mar 24, 2007 11:54 pm

Very cool. :D
Image
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Postby Psychcf » Sun Mar 25, 2007 2:29 am

neat. can we get that committed and turned on/off with a cvar?
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Postby Strahlemann » Mon Mar 26, 2007 8:20 pm

tZork wrote:Good work as usual Strahlemann. Adding some (more) bump/gloss would lift it even more, specialy on those metal / grid trims.


Yep, i'm definitely going to do that.

diV: cool :)
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Postby divVerent » Mon Mar 26, 2007 9:05 pm

[TSA] Psychiccyberfreak wrote:neat. can we get that committed and turned on/off with a cvar?


It already is like that in trunk, and will be like that in 2.3.

I suppose it will be enabled by default in the svn trunk, but disabled by default in 2.3.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby C.Brutail » Sat Apr 07, 2007 12:54 am

Do I see a ... BLUE BASE?

Image

Coming soon... very soon ;)
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WE ARE NEXUIZ.
Image
Image
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Postby divVerent » Sun Apr 08, 2007 3:23 pm

Image
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby morfar » Sun Apr 08, 2007 6:50 pm

Cool div0
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Postby Clueless Newbie » Mon Apr 09, 2007 9:59 am

C.Brutail wrote:Even more screenshot (measn even more progress ;) )

I've played this map a couple of times on the Stoiber vs Beckstein CTF server now (and that's one server that needs more player slots), and I've got two comments:

1) Too many hallways with doors! I think the flow of the map would be better if you reduced the number of halls in the bases. At the very least add signs showing where to go. ;)

2) The "light" lines along the floor in the blue base are misaligned beneath the tall lights in the corners.
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