Screenshots of what you're doing

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby divVerent » Mon Apr 09, 2007 10:04 am

No, more player slots can't be done on that server - most maps (apart from cbctf4) just don't survive more than 16 players.

What I am thinking of, however, is making a system to dynamically start a second server when the first one is full, and "phasing out" the second server once it gets empty enough... like, once 14 players are on the server, a second one will be started... and once the total number of players goes below 10, the second server gets instructed to redirect players to the first server and shut down at the end of the match.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby cortez » Sat Apr 21, 2007 3:43 pm

Image

My first map :P
Its based on Darkzone
Aneurysm 4 the win !!!!! :D
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Postby cortez » Sun Apr 22, 2007 5:52 pm

Aneurysm 4 the win !!!!! :D
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Postby Strahlemann » Sun Apr 22, 2007 8:50 pm

nice.

quick suggestions from looking at the 2nd screenie:

- align the light-textures
- use different textures for the steps
- add some details like trims
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Postby cortez » Mon Apr 23, 2007 7:02 pm

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Some new shots :D
Aneurysm 4 the win !!!!! :D
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Postby Strahlemann » Tue May 08, 2007 9:16 pm

Just needs some more fixes and testing and other stuff 8)

slimepit_revisited:

The Nex Room
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The Main Room
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The Electro Room
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Main Room again
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MH Room
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MG Room
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MG Room
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Showing some offsetmapping
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New Corner
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again some offsetmapping
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Postby Taiyo.uk » Tue May 08, 2007 9:50 pm

Strahlemann, I love you and I want to have your babies.
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Postby torus » Tue May 08, 2007 9:56 pm

Fanfuckintastic. Awsome revision!
Image
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Postby Shoe » Tue May 08, 2007 10:30 pm

That's pretty epic!
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Postby torus » Wed May 09, 2007 1:12 am

Work in slow progress (when I have the time, which is scarce).

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CTF map, the spaceships at the ends contain the flag, and have multiple rooms/ points of exit and entrance.
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