Screenshots of what you're doing

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby Purple Carrot » Sun May 20, 2007 1:04 am

Urmel... wrote:...I hope it's playable as well as it looks...

Playable? Like trying to shooting people? Haven't tried that yet! :lol:
Ronan wrote:...First map ? :lol: ...

It's true. I installed Gtkradiant on March 4, 2007
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Postby divVerent » Sun May 20, 2007 7:33 am

cortez wrote:just convert a quake map into nexuiz
some shots:
Image


This shot reminds me of UT's DM-Barricade quite much... would like to see that one in Nexuiz one time too.

The textures you use may be helpful for that... or are they just the same ones as on farewell, just very dark lighting?
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby cortez » Sun May 20, 2007 9:50 am

Strahlemann wrote: Could be a little bit brighter and some more alternation in the textures with some additional detail would be great.


It will be brighter and there will be some details

divVerent wrote:The textures you use may be helpful for that... or are they just the same ones as on farewell, just very dark lighting?


same as farewell
Aneurysm 4 the win !!!!! :D
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Postby Z (Rus) » Sun May 20, 2007 10:12 am

Image[/img]
I speak English a little, but i can't write well in English. :mrgreen:
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Postby Z (Rus) » Mon May 21, 2007 5:58 am

Image
music instructor - electric city
I speak English a little, but i can't write well in English. :mrgreen:
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Postby C.Brutail » Mon May 21, 2007 2:17 pm

Working again on Fortress Resurrection aka cb_ctf4

On my todo list for at least beta3:
-make walls "not so boring"
-add more eye candy
-add location system
-correct texture misalignments
-add some signs where player is atm.

I'm not realy sure how to make that, I don't realy wanna place texts all around. Ideas are welcomed about that.

Some screens:

Image

Image

Image
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
Image
Image
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Postby C.Brutail » Mon May 21, 2007 2:18 pm

Z, you've got some talent :)
Keep up the good work!
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
Image
Image
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Postby Strahlemann » Tue May 22, 2007 9:31 am

@Z: The electric map screems for some metallic gloss effects ! Good brushwork !

@C.Brutail: You need to break that boxy look in your map. go for some arbitrary angles (yeah, well arbitrary angles suck in radiant, so try some more 45 degree ;)
And add some detail. Idea:
Image

Also i don't think that the grate texture fits. You could alter it, so it looks more silver-metal (like the lamps on it). Or have some blinking and glowing go on behind the grate (using some animmaps).
And i'd love to see how it looks when you go for less brightness at the lights (lower the light value), but therefore have an additional strong spotlight for every lamp.

Otherwise keep up the good work !

btw.: how's that community map coming along ?
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Postby cortez » Tue May 22, 2007 12:16 pm

@Z: it looks great but dont put only a nex on it like trans :wink:


@C.Brutail: eye candy is always good if the frame rate didnt go down :P
Aneurysm 4 the win !!!!! :D
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Postby C.Brutail » Tue May 22, 2007 3:03 pm

@Strahlemann:

Do you mean something like this? :)

Image

About the ligths I'll do some work, but not now.
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
Image
Image
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