Screenshots of what you're doing

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby Strahlemann » Fri Oct 26, 2007 4:28 pm

C.Brutail wrote:Q3DM17! :D

Btw the last shot reminds me of a really old first test release of quake3 (q3test). I've only seen it on screenshots, but this looks like one of the early test versions of q3dm17 :P



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More:
http://www.quake.de/index.php?action=newlost&q=q3
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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Postby C.Brutail » Fri Oct 26, 2007 6:56 pm

That's it! :D
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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Postby cortez » Fri Oct 26, 2007 10:16 pm

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:)
Aneurysm 4 the win !!!!! :D
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Postby C.Brutail » Sat Oct 27, 2007 9:49 am

Do I reallly see moving lights on the sides of the platforms?

Gonna love this :)
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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Postby Rad Ished » Sat Oct 27, 2007 6:40 pm

Fruitiex made a map where you can actually go into the blue screen of death :D

Thanks Strahlemann with larger block size and various other fiddlings vis phase down to 116 seconds. Instead of 7000 :O

Glad you like the skyshader, it took many days of p shop, and getting the shader to work nearly made me give up mapping.. heh only kidding, a bit.

I used the Final option but the one without bounce 8. Also added deluxemap for Morpheds normal maps. Is that a standard option in q3map2?

Prada Props Pandas Poop... guh (wipes off drool)

Moving lights? where?

Here it is the finished version, finished because I'm working on something else now, not this, anymore, hooray :)
http://www.mediafire.com/?f1mznmxbgbq
Last edited by Rad Ished on Mon Oct 29, 2007 8:01 pm, edited 1 time in total.
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Postby pavlvs327 » Sun Oct 28, 2007 3:25 am

Some quick screens of Rad Ished's map ^^

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Good work Rad!!
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Postby FruitieX » Sun Oct 28, 2007 6:41 am

I DID work on a map including bluescreens, crashy windows and inside computer parts until suddenly out of nowhere it did not work anymore:

<08:31:31> ]map blue_intel_not_amused_x86
<08:31:34> Server using port 26000
<08:31:34> Server listening on address local:1
<08:31:34> Server listening on address 0.0.0.0:26000
<08:31:40> Host_Error: PRVM_ED_ParseEdict: closing brace without data

After the last line it just returns back to the menu ! No more output what so ever !

I need some help fixing this map if we want it done and playable one day :(.

Link: http://www.fileden.com/files/2006/11/7/ ... ed_x86.pk3

Screenshots from the old days when it used to work:

Oh wait, they are so old that I don't even have them left in my screenshots folder anymore... ;(
The map has just been lying on my hd for months and months now... I remember my last time of playing that map with Rad Ished before it refused to work =)

Edit: now I found some screenshots from the PB forum, here's the first compile of the map ever: (Yay, 17.07.2007 O_o)
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That's it, the map is nowdays much much muuuch bigger and more detailed but it doesn't work so no screenshots ;(


Edit: I got it to work again, there seemed to be a couple of faulty patches in the map.

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Postby tZork » Sun Oct 28, 2007 9:33 am

Some early WIP. Its a map based on a cathedral-like structure (or two, if i make a ctf/version), possibly with some outdoors landscape. I acctualy started making this map a year or so ago, but never got attound to finnishing it. I found it while digging though old stuff and tought it could become something.. im using the textures from my mapping competition map for this one ;)

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HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby shaggy » Sun Oct 28, 2007 10:43 am

One of my new maps called 'ctf_maze'
It is a huge map, with lighting issues :) (I'll need to fix them)
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- A flag feature :)


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- Stairs to the flag

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- A huge pillar

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- Another View

Thats the map I'm working on at the moment.
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Postby cortez » Sun Oct 28, 2007 11:27 am

Awesomework tZork :shock:


shaggy that looks extrem weird
Aneurysm 4 the win !!!!! :D
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