Screenshots of what you're doing

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby divVerent » Fri Mar 17, 2006 10:43 pm

tChr wrote:Very nice.. Is there any method of load-balancing/polling from different servers yet? Prefferaby the closest one :)


No, but anyone can feel free to implement that server-side in PHP or CGI.

libcurl follows Location: redirects... that's how that would work then.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby C.Brutail » Sun Mar 19, 2006 11:27 am

Very very alpha screenshots about the WIP of Noobmap_ctf ;)

"The road of choise"

After the basic introduction of CTF gameplay the player will have to play a fast CTF match with two bots. This road will lead to the gates where the player can choose his team.

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Some texture work:

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Details :)

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The gate:

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Closeup of the Guardian Lord:

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"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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Postby C.Brutail » Sun Mar 19, 2006 3:57 pm

Sorry for the crap quality, I just wanted to do some screenies:

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So Noobmaps advance movement training is under work too now :)
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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Postby Revenant » Sat Mar 25, 2006 2:33 am

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Revenant
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like it a lot

Postby dojob » Sat Mar 25, 2006 11:06 pm

I like this one a lot Revenant, I'm looking forward to try it :D
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Postby Tenn » Sun Mar 26, 2006 6:19 pm

Revenant, youre my "Mapper Hero"!
I like all your maps (just seen one and 2 Screens) but I like u ;)
[center]Image[/center]
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Postby Strahlemann » Sun Mar 26, 2006 9:47 pm

Looks interesting Revenant.
I like those wooden crosses and the layout seems to be fun and challenging.
But the lighting is aweful (as it is in revjump and some of your other maps)
What compile switches do you use ?
Also some parts seem to be very narrow (e.g. the MH-Room)
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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Postby Revenant » Sun Mar 26, 2006 10:28 pm

Thanks Tenn!

About the lighting, i just did a fast compile, and with revjump the lighting wasnt supposed to be good. Im not really that great at lighting anyways
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Postby C.Brutail » Sun Apr 02, 2006 12:16 pm

Very early WIP shots of ctf_nexface. As you could gues this map is a remake of the famous ctf map from unreal tournament "Facing Worlds". It won't be a 100% copy, I'm using my own imagination and my memories.

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"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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Postby C.Brutail » Tue Apr 11, 2006 8:20 am

Added columns and colored them for teams. Yeah... I'm just ran out of ideas :(

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"One should strive to achieve; not sit in bitter regret."
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