Screenshots of what you're doing

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby Rad Ished » Sun Oct 28, 2007 12:16 pm

Tobotoids with spawnpoint error corrected, thanks Ronan!
http://www.mediafire.com/?20jl1l0fmj0

O.o

Good stuff Tzork, reminds me of something can't think what, maybe Elder Scrolls?

Fruitiex WTF? :)
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Postby ai » Sun Oct 28, 2007 2:23 pm

I really like that map you showed Fruitiex but I'd like to comment on the lightning, as it is now it's a bit too illuminated and looks a bit off. Try to make it more appealing that would fit a PC case, but of course not too dark.
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Postby FruitieX » Mon Oct 29, 2007 6:03 am

ai wrote:I really like that map you showed Fruitiex but I'd like to comment on the lightning, as it is now it's a bit too illuminated and looks a bit off. Try to make it more appealing that would fit a PC case, but of course not too dark.


I made that lightning about 3-4 months ago, and I was a real noob at mapping back then. I'll of course fix this and maybe add some blue leds too! ^^
Image
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Postby [-z-] » Mon Oct 29, 2007 3:27 pm

Just playing around, learning how to map. I don't know anything about lighting yet and the textures are certainly not final.

Image

Here's an updated version in game... sorry for the washed out colors, I've only setup 3 lights and to compensate, turned up my ambient light.

Image

Will update soon :)
Last edited by [-z-] on Mon Oct 29, 2007 9:29 pm, edited 1 time in total.
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Postby Psychcf » Mon Oct 29, 2007 7:21 pm

tZork - that looks really cool.
Shaggy - Your maps are getting better. I'm interested in how this one will turn out. I'd probably use better textures though :?
[-z-] - It looks like a good start. I would definitely get something on there so that the players are constantly falling off the ramps though.
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Postby Rad Ished » Mon Oct 29, 2007 8:03 pm

I think shaggy is in the faces viewing mode, no?
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Postby shaggy » Mon Oct 29, 2007 9:14 pm

yes, I hadn't done the brighting correctly, so I used r_showcollisonbrushes 1
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Postby [-z-] » Mon Oct 29, 2007 9:31 pm

[TSA] Psychiccyberfreak wrote:[-z-] - It looks like a good start. I would definitely get something on there so that the players are constantly falling off the ramps though.


There are ramps available for those less risky that line walls at (nearly) every edge.

Here is a quick video to show how they play, apologies for the darkness, I only have 3 lights.

zion beta 0.4
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Postby divVerent » Mon Oct 29, 2007 10:47 pm

Image and still expanding...

(will only work on the OS X version, of course... no, just kidding)
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby TK471 » Mon Oct 29, 2007 11:00 pm

'A Dark Place'... that's what this is called right now, and I've put way too much time into this, for what it is. I'm hoping to make a CTF and DM out of this, but since I never have time to play :evil: I can only fix it up, and maybe you folks can feedback... but it's not quite ready yet, need to work on some bot clips, fix some jump pads, and some other play issues.

Image
Image
Image
Image
Image
Image
Image

I forgot to turn on all the effects (I do have normal/gloss maps) Some textures I reused from the 'warehouse', and some I made new.
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