Hmm [-z-] thinks this map is like Halo, I begin to agree. I'm reading Ringworld Engineers by Larry Niven atm , Halo was based on this to a large degree, but it wasn't intentional, not consciously anyway, heh Power Of The Mind. Is it the combination of outdoor and space map, or just the skybox?
I'm going to raise the roof for improved rocket flight and the invisible jump pad needs SOMETHING doing to it , not quite sure what tho.
[-z-] Also suggested that i make it so you can fall off, but i HATE falling off maps
Also I would have to render the outside of the map which would make what is already a very slow map slower.
Any other suggestions?
I played the original greatwall on pavls server the other day (by shoe..... or was it sock?...slipper? ), it was very interesting to see what greatwall was developed from and the progression to it, i recommend making this comparison to any new mappers, .
Tobotoid is Greatly influenced by the Wall, but that's obvious.... isn't it?
Oh, also I know about all the poorly aligned brushes, gaps etc.. It was my first map and I would have built many bits differently now. I'm not sure but I think that the only way to solve a lot of these problems is to build some of the structures again from scratch. Not sure i can face doing that, but i learnt a lot. Suppose i could at least fill in the missing textures. Noooooo........ if ....i .....can ............ju......st..........reach.....my ...bootknife
