Screenshots of what you're doing

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby Shoe » Mon Nov 05, 2007 3:45 pm

Hmm, it would be kinda cool to make it skinnable :]
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Postby divVerent » Mon Nov 05, 2007 3:52 pm

It is not as customizable as the current one, instead it is much faster. However, the buttons can be easily exchanged - they are just graphics files. So it basically is skinnable, but the arrangement of items is fixed.

Oh... and it won't make it into 2.4. However, 2.4 will contain all features the menu needs, so it can be just dropped in as a pk3 into 2.4 (a preliminary incomplete version of the menu will be released shortly after 2.4 for you to try out).
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby torus » Mon Nov 05, 2007 8:01 pm

Yea, I don't care about the arrangement of them. Just if it's skinnable, which I guess it is. I'll def. be making a skin for that when it's released.

*hums "It Rubs The Lotion On Its Skin" by Greenskeepers*
Image
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Postby Asraniel » Tue Nov 06, 2007 8:32 am

jeah, we just got a confirmation of 2.4, and it can't be very far away, since that menu wont make it in (and since it looks nearly finished, this means that the release is very near and they dont want to put in any last minute changes)
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Postby divVerent » Tue Nov 06, 2007 8:38 am

I'd want to release at any time... would be nice if we get Assault fixed first... but the one big showstopper is getting the damn DLLs to work.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Spaceman » Tue Nov 06, 2007 2:16 pm

...it can be just dropped in as a pk3 into 2.4


So it should fairly easy for me to unzip your pk3 and modify the code?
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Postby divVerent » Tue Nov 06, 2007 4:01 pm

victim wrote:
...it can be just dropped in as a pk3 into 2.4


So it should fairly easy for me to unzip your pk3 and modify the code?


Of course. But it requires a very current build of fteqcc.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
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Posts: 3809
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Location: BRLOGENSHFEGLE

Postby Rad Ished » Sat Nov 10, 2007 9:42 pm

Eheh, it's bigger that tobotoid,
but you can get from one side to the other with 2 rockets. Haven't put the water cubes in yet though ( just for all you rocket jumping CTF spoilers, you know who you are : )

Image

Yes it's a non symmetrical CTF , ups.
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Postby tZork » Sun Nov 11, 2007 1:38 pm

Im creating aditional normal & glossmaps for some stock Nexuiz textures - "Pimp my evilspace"

Image
Image
Image

No map recompile needed, just drop thise extra textures in and your evilspace looks like this with normal.cfc :)
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby Asraniel » Sun Nov 11, 2007 2:25 pm

that is exactly what nexuiz needed to become realy pretty. i hope to see this in 2.4!
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