Screenshots of what you're doing

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby Strahlemann » Sun Nov 18, 2007 7:48 pm

playing around with Blender :D
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bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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Postby [-z-] » Sun Nov 18, 2007 8:13 pm

O.o I would love for that to be my model
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Postby tZork » Mon Nov 19, 2007 11:02 pm

A new look for a familiar map :wink:

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HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby Revenant » Tue Nov 20, 2007 2:38 am

Looks pretty good, I especially like the curvy jumppad thing :D

One crit though; the ramp in the last shot looks a little slimy ;p Tone down the gloss a little.
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Postby cortez » Thu Nov 22, 2007 1:10 pm

ImageImageImage
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some gforce improvements
Last edited by cortez on Thu Nov 22, 2007 7:39 pm, edited 4 times in total.
Aneurysm 4 the win !!!!! :D
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Postby k0jak » Thu Nov 22, 2007 6:45 pm

Much better for both maps Cortez!!


Great work on the first one :)
:]

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kojn translates into horse.

Signature Pic based on UT-Clan Mates describing trying to spam me and getting confused which routes I take :D
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Postby Rad Ished » Tue Nov 27, 2007 3:15 am

Here are my boosters!!

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@Strahlemann, they sell your frog at Ikea! Image
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Postby tZork » Tue Nov 27, 2007 4:02 am

More of the same: added a bit of detail and started tweeking the shader. Progress is kinda slow since thrers many other things compeating for my time atm.

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HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Joined: Tue Feb 28, 2006 6:16 pm
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Postby Rad Ished » Tue Nov 27, 2007 1:07 pm

Thanks Tzork

That moving star shader is fully operational :o

Hyperspace! :shock:

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Postby divVerent » Sun Dec 09, 2007 11:12 pm

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fog + skybox!
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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