Screenshots of what you're doing

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby torus » Sat Dec 15, 2007 10:01 pm

I swear, as soon as that is released, every single person's handle is going to be rendered unreadable.
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Postby shaggy » Sat Dec 15, 2007 10:16 pm

Div, great work!

Could I suggest something? the crosshairs are a bit hard to see (well maybe for some) I'd suggest highlighting the background a different color, or changing the color of the crosshair.

Also is there a color picker for the text. I see the color picker for the player but none for text. Wouldn't that stuff up the special characters to, because you need a color in front of them (if the are at the start).

I do love the character picker, but unfortunately that removes the need for sites like mine... :( Oh well, I suppose it's better because it helps the community grow because It's easier then going to a site or into your files.
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Postby divVerent » Sat Dec 15, 2007 10:52 pm

torus wrote:I swear, as soon as that is released, every single person's handle is going to be rendered unreadable.


No, it is a good noob marker. You'll recognize the good players by being able to read their names :P

As for a name color picker - I want the color codes to stay visible, because it has less oddities that way (like, odd blinking if the cursor is in the middle of a color code, or randomly accululated color codes to make a more colorful SPACE, such stuff). Also, the screen already is low on space in the left column, but there isn't anything in the left column I can put in the right (currently, the left column is basically the "what others can see" column).
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Shoe » Sun Dec 16, 2007 2:49 am

lei - I really like that machine gun modification, it's simple but it adds so much to the visual appeal. Also I noticed the mod support in svn, looking forward to getting new tracks in the game from that.

div - that menu is so good, I can't wait to use it in-game. Do you have an idea what you want to do with the main menu yet?
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Postby Strahlemann » Thu Dec 20, 2007 10:35 pm

Some very alpha shots of a map that progresses very very slow due to rl-stuff ;)

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bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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Postby Spaceman » Fri Dec 21, 2007 12:35 am

div

How about a checkbox for first / third person (chase cam) and fog on / off?
Last edited by Spaceman on Fri Dec 21, 2007 3:48 pm, edited 1 time in total.
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Postby Spaceman » Fri Dec 21, 2007 12:38 am

Strahlemann

That's a fine looking place :)
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Postby Rad Ished » Fri Dec 21, 2007 9:52 am

Strahlemann, all those pillars on top, can you stand on them or are they playerclipped like farewell?
Looking really nice, this type of :idea: ing makes a lot of realism.
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Postby Strahlemann » Fri Dec 21, 2007 12:30 pm

you can stand on top of them at the moment.
It definitely needs some gameplay-testing to decide whether i should clip them or not.
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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Postby Rad Ished » Fri Dec 21, 2007 1:19 pm

I just volunteered for testing this map.
Gimme gimme gimme :D
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