Screenshots of what you're doing

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby shaggy » Wed Dec 26, 2007 3:33 am

A model I was thinking about adding as a custom player model.

Image

I don't think I'll even bother adding it as a custom player model for two reasons.

1. I didn't realize the amount of joints needed
2. It's not very good...

I think I'll just play around with it.
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Postby torus » Wed Dec 26, 2007 3:47 am

My attempt at making a model for Nexuiz. I have no intention for working through how to animate it though, so it was just for fun. Maybe I'll stick it in a map as an easter egg. :shock: About 1800 tris.

Image Image
Image
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Postby shaggy » Wed Dec 26, 2007 6:01 am

Wow. That looks good.

What program did you use?
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Postby Psychcf » Wed Dec 26, 2007 6:11 am

umm... blender.
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Postby shaggy » Thu Dec 27, 2007 1:26 am

Bender, you may be happy for this one...

Image

I was bored so I started on a bender model.
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nice model

Postby slayer » Thu Dec 27, 2007 3:27 am

the bender model looks cool
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Postby nexbender » Thu Dec 27, 2007 4:16 am

shaggy wrote:Bender, you may be happy for this one...

Image

I was bored so I started on a bender model.


OMG, that is soooooooooooooo sweet! I love you, Shaggy! You da man! :D
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Postby Urbanshenkie » Mon Dec 31, 2007 12:00 pm

Some very alpha shots of a map that progresses very very slow due to rl-stuff


first look at those pictures i thought what a nice defrag trick map lol ,
your sure its not a defrag trick map. it doesnt have the nexuiz look

those squares on the towers , are those for trick jumping ?

using squares on towers is defrag looking

I would lose the sqaure make a nice Bas-reliëff

nice chineese Bas-reliëfs like the dragon from mortal combat or something
http://spyhunter007.com/Images/mortal_combat2.jpg

http://classicaljournal.org/images/bas- ... figure.png

must be awsame with bumpmapping
http://www.inf.ufrgs.br/~oliveira/RTM.html

Download the modified shaders and the tool to convert the normal maps to depth maps
its for doom3 mabye it works in nexuiz. dunno

http://fabio.policarpo.nom.br/files/Doo ... apping.zip
http://quake4.filefront.com/file/Quake_ ... _v14;85146

http://fabio.policarpo.nom.br/videos/Do ... _Video.zip
http://fabio.policarpo.nom.br/videos/Qu ... _Video.zip

http://www.crazybump.com/
http://www.youtube.com/watch?v=dtoRGXoyaAs
this also is cool looking http://www.youtube.com/watch?v=ohchkP-9oxo

http://www.sharecg.com/v/4037/texture/g ... re-pack-01
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Postby divVerent » Mon Dec 31, 2007 1:49 pm

Image

Yes, key binding is implemented now!
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Urbanshenkie » Mon Dec 31, 2007 2:08 pm

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