Screenshots of what you're doing

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby Toets » Tue Apr 11, 2006 9:21 am

You're doing great C.Brutail!
The most important thing is that everything works, details can always come later. If you have something finished, please post your noobpack here so we can test it a bit and maybe give some suggestions.
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Postby C.Brutail » Tue Apr 11, 2006 10:42 am

Actually this is not a part of the noobmaps project, it's a standalone ctf map.

About noobmaps there's no progress for a while (tZork has very much to do in rl, and I'm waiting for him now, but there's only one step till we can release noobmaps v1.0)
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Postby C.Brutail » Tue Apr 11, 2006 1:50 pm

Lens-flare :F

Image
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Postby esteel » Tue Apr 11, 2006 1:54 pm

How did you do that? Just asking because the effects seems to be some sort of fake.. the left and middle flares look wrong to me..
Last edited by esteel on Thu Aug 31, 2006 7:49 pm, edited 1 time in total.
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Postby C.Brutail » Tue Apr 11, 2006 3:00 pm

Sure they are fake :F

They are md3's, the middle is the original... So that should be the most ok :)

Btw it's strange that it's working, or there's something I don't know yet about modelling and the DP engine...
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Postby YourOwnDumbSelf » Wed Apr 26, 2006 1:40 pm

Teleports are normally quite small and simple so I decided to make a big teleport that has some detail on it. I've only mapped for couple of weeks and only been learning to use radiant really so I'm using only nexuiz-textures(quite lame I guess).
But anyways, here's some pics of my teleportgenerator :D

ImageImageImageImage

You need to use the jumppad or laserjump to reach the actual teleport in the center.
I'm quite happy about it for now but it still could use some more detail to look nicer.
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Postby Urmel » Wed Apr 26, 2006 2:28 pm

Wow looks great man! :D
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Postby esteel » Wed Apr 26, 2006 2:49 pm

I'm trying to imagine how f*cking good this teleporter will look with eyecandy like RT lights, bumpmapping, gloss and stuff..
Only thing is i'm not so sure how to integrate it nicely into a map. Guess it would have to be in the center room of a big map, with a catwalks so you can walk into it and a jumppad for faster access.
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Postby tChr » Wed Apr 26, 2006 3:38 pm

It would be awesome as a starting-point.. sending you to more or less random locations for starting-points in duels and/or whatever.. This in space.. you spawn by it, and have to teleport into the game map.. excellent for 1on1
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Postby Strahlemann » Wed Apr 26, 2006 7:53 pm

Wow that's a nice spacy teleporter you got there.
But i would suggest to build it as a mapobject and not as level architecure, so others can easily use it in their maps too.

And i would really really like to see it with fitting textures.
That would rock.
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