Screenshots of what you're doing

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby Rad Ished » Fri Jan 04, 2008 1:49 pm

Now i think about it some more the performance issues i had before were due to poor detailing more than anything else. Also for me performance is more of an issue cos my machine is a weiner. I have to change to 16bit to make facingworlds play nice :shock:
new page for me XD
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Postby ihsan » Fri Jan 04, 2008 1:57 pm

my system really lame also (not even gigahertz) so i use it as a benchmark. If it is bearable on this (20fps with bloom etc) it's fine. :lol:
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Postby Rad Ished » Fri Jan 04, 2008 4:43 pm

I'm considering a new motto:
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always bite off (a lot) more than you can chew
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and it's going to have a version of stonehenge in the middle :lol:

No Ronan, its not a small map.
Last edited by Rad Ished on Sat Jan 05, 2008 1:00 am, edited 1 time in total.
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Postby TVR » Fri Jan 04, 2008 6:57 pm

Frequently, the quality of the textures determines whether a map seems 'good' or not; using shaders with additional texture *maps considerably increases the detail, but at no cost to FPS.

Another point is Epic's level designers are paid to level design for 8 hours a business day.
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Postby shaggy » Fri Jan 04, 2008 11:17 pm

@ Div:
I feel like I already know the new menu. It feels like I've been using it :), the screen shots you're showing us are great. It's like I already have used it...

Keep it up, looking forward to 2.4
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Postby torus » Sat Jan 05, 2008 12:41 am

shaggy wrote:@ Div:
I feel like I already know the new menu. It feels like I've been using it :), the screen shots you're showing us are great. It's like I already have used it...

Keep it up, looking forward to 2.4


You know it's in the new SVN builds, right?
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Postby Psychcf » Sat Jan 05, 2008 4:41 am

I had troubles compiling some things last time I tried :( didn't bother trying to figure out what was wrong...
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Postby shaggy » Sat Jan 05, 2008 5:45 am

Here is a new map I started working on today.

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Postby Rad Ished » Sat Jan 05, 2008 10:35 am

Shaggy is that a .ase, did you make it in Blender?
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Postby Psychcf » Sat Jan 05, 2008 4:54 pm

I'd really like to make a map similar to one in ET:QW for the new gamemode (seige, I think it's called... It's the one where you can blow stuff up...) Obviously it would be of a smaller scale. It would be cool to have a map with lots of terrain. I need to find the time to do this though...
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