Just to show everyone here, that im not Dead

...
Here are some examples of my new Texture Pack :
As u can see its direction is some rusty Metal, Mechanic style with green glowing sources.
I will add various Metalplate Textures, and much glowing technical Stuff.
I think it will be pretty "Borg-Like" when it's finished.
I think this is goin to be my best Texturepack till now.
Bump, Normal and Glossmaps and the Shaderfile will be addet to it too.
Here's some Example Shot from GTK with that Textures. ( I think with the Right light, a bit more detail and workin Normalmaps, this could look pretty awesome ) :
Btw. if there are any idea's of what kind of Texture's are needet for Nexuiz i could try to make that ones too and put it into this Texturepack ... just tell me ... ( Simple Sketchwork's could help me alot )
When it's finished i'll put it online, so everyone can use it for his maps if it fits.
Atm. my Nexuiz wont work, so im not able to make tests with model's and maps.
Cause of that Problem, im on that Texturepack.
Ah and by the Way ... i've stopped Fixing Hell_Incarnate ... that map was some nice idea but im not able to fix it the way i want it to.
After i addet a bit more Detail and lightsources to it, to work against that only Red ambience, the FPS got really bad.
I really have no idea how to fix that problem, without changin the whole map structure.
So i decidet to stop the work on that map <_< ... however im really sorry for that damnit Misstakemap -_-' ...
To Rad_Ished :
I like the way ur'e goin ...
It looks like ure Mapping skills are improvin very well.
I will try to help u where i can.
I have some Idea's how to get ure "Highwaypart" lowpoly, using Texture Detail, and Alphamasked Textures ...
Just for Example :
( with alphamask Textures, i mean a texture, with some alphamask and specific transparent parts )