shaggy wrote:Are you going to add some shrubs/bushes?
No, its just a test. im not making an acctual map outa this ugly terrain.
TVR wrote:Keep in mind the issue of performance [graphical, network, & enjoyment] at all times.
An lets not forget aboute the oppressed sea lions! As for preformance, the mesh is rougthly 10240x10240x3000qu and badly optimized. Thers no visblockers or planning beind it. and it still renders at 200-270fps with normal.cfg on my 6600gt so i would not worrie to muthch abt it. Networking we will just ahve to see.. vis will never be very effective on very open maps, nomatter how mutch voodo you practice.
C.Brutail wrote:tZork wrote:model+DotProduct2+Nexuiz =
[img]vsync is on herance the "low" framerate
And what about the -1 frags?

Looking very good

(/me googles for DotProduct2)
http://www.simonoc.com/pages/articles/terrain1_1.htm
You will likely want so skip "q3map_tcGen ivector" since model apps alow you good control over UVs. The -1 is from hitting a wall at high speeds, feel like somekinda racing game hopping arround this one.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it?
<Samua>Lies, that only applies to other people.