Screenshots of what you're doing

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby SavageX » Sun Jan 27, 2008 10:17 am

TVR wrote:Terrain graphical and network performance can be improved with the usage of fog-culling, higher vis resolution, or appropriate hinting [or auto-hinting with Gensurf]. You'll have to consider the shear number people who play Nexuiz on laptop.


Albeit true you should consider that tZork already said this was a quick hack job and that there are not yet visblockers in there (which should change). Also consider that Nexuiz does not depend only on vis to cull entities, thus lowering networkload and making wallhacks pretty useless.
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Postby SecretSpyshed » Tue Jan 29, 2008 1:46 pm

Image
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Postby divVerent » Tue Jan 29, 2008 2:07 pm

Which playermodel is that?
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby KadaverJack » Tue Jan 29, 2008 3:10 pm

divVerent wrote:Which playermodel is that?

lurk, crouching
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Postby divVerent » Tue Jan 29, 2008 6:49 pm

I mean, is this a bug in current svn, or a hack by changing QC or entering the secret console command?
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Mr. Bougo » Tue Jan 29, 2008 7:32 pm

Oh gawd, Rad_Ished...


divVerent, that's me, having fun with exterior weapon model scaling... Rad took screenies, blah... Poor kid :p

Nothing like a bug, only edict editing with rcon
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Postby Spaceman » Tue Jan 29, 2008 9:09 pm

divVerent wrote:secret console command?

I'm intrigued :wink:
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Postby Rad Ished » Wed Jan 30, 2008 1:04 am

Yeah it was me , XD
The graphical style is strictly only on loan from Fruitiex who taught me all i know. I've got to give it back now, :,(
pZoints to spymaster Blub, Grrrrrr.
-MEga Nex to the chops-.......i wonder if there would even be any gibs after bein whacked by this, mebbe have to look in the next server. Nice work Bougs, masterful manipulation of model mangling you monsterous malefactor.
Sadly the moment when aggressor IS his weapon was not documented, and the moment when skadi IS his handbag had to be deleted, bad Bougo.
This is what's keeoing me awake:
Image
It's for Intech, the Nanpu map, as always spiralling out of control.
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Postby Doc-Pyton » Wed Jan 30, 2008 12:59 pm

that terrain thing looks pretty nice ...
i'll have to get a look on the how to by time ...

btw. i finally finished my map Deep_Drill_Mk2 with minstagib weaponsetup ...
Here are the Final Shots of the Map :

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I'll try to load the pk3 up as soon as possible.

The Gameplay on this map should be much better than the first Deep Drill.
In Addition to that improvement i finally found a way to avoid the "Skybox Hooking"
I just made a trigger_hurt around the skybox.
Image

Best Maps-History :
- Morph_Remake -> - Deep_Drill -> - Cyber_Core -> - Towers_of_Doom -> - Gothic_Rush ->
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Postby C.Brutail » Wed Jan 30, 2008 1:30 pm

Looks great, as ususal! :)
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
Image
Image
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