Screenshots of what you're doing

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby Blµb » Wed Jan 30, 2008 5:06 pm

holy crap! that looks AUSTOM!
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Postby Mr. Bougo » Thu Jan 31, 2008 6:34 am

Blµb wrote:holy crap! that looks AUSTOM!


Word!


I so love the look of that map... It's so...

Huggable?
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Postby Fisume! » Thu Jan 31, 2008 8:57 am

Wtf oO

1. Awesome Map!

2.Whats that for a Weapon? Mix with a MG and a Nex? oO
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Postby Doc-Pyton » Fri Feb 01, 2008 2:49 am

The Weapon is my first replacement for the nex.
I have serval Models in Progress so this one is just old Crap ;) ...

*Update* :
The File was uploadet here ( I'll put it on some better location soon ) :
http://share.gulli.com/files/1402220714 ... 2.pk3.html

Remember to delete the first "d" of the filename, i dont know why the zip file was renamed when i uploadet it.
The filename must be "docs_deep_drill_mk2.pk3"

There are two variations of the Map :
docs_deep_drill_mk2_insta - with instagib Weaponset ...
dm_docs_deep_drill_mk2 - with standart weaponset ...
Image

Best Maps-History :
- Morph_Remake -> - Deep_Drill -> - Cyber_Core -> - Towers_of_Doom -> - Gothic_Rush ->
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Postby Doc-Pyton » Sat Feb 02, 2008 8:12 pm

Just for Fun, some Nex Model i made :
Image
Image

Best Maps-History :
- Morph_Remake -> - Deep_Drill -> - Cyber_Core -> - Towers_of_Doom -> - Gothic_Rush ->
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Postby Rad Ished » Sat Feb 02, 2008 9:37 pm

Good work doc, is very docish, or docpyty, i really like the way you build your textures, they are unique this way.
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Postby Psychcf » Sun Feb 03, 2008 12:43 am

Image

Don't get too excited, I don't know if I'm ever going to finish this...

so far I've gotten the server to keep track of which class each player is. I haven't put any modifiers in, like only this class can pickup these weapons, this class spawns with these weapons, etc.
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Postby Rad Ished » Mon Feb 04, 2008 4:20 pm

I'm killing this Nanpu Interchange map, the patches that are the main component make it way too slow. I don't see it ever becoming playable. I'll use all the bits to build something else. :/
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Postby divVerent » Mon Feb 04, 2008 5:11 pm

Before you kill it, try compiling it with the option -patchmeta in the BSP stage. Maybe that helps.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Rad Ished » Thu Feb 07, 2008 6:36 pm

I been mulling it some days, I give it a try Div.
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