Screenshots of what you're doing

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby Dokujisan » Tue Mar 11, 2008 5:21 pm

Cortez, I love that water scene. That's really cool.
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Postby Doc-Pyton » Tue Mar 25, 2008 7:53 pm

For anyone who want's it -> here's the first Person model of my latest shotgun Model.

Screenshot :
Image

Link :
http://freenet-homepage.de/black_resist ... hotgun.zip

Install Notes :

Just put the two folders from the zip into the data folder from nexuiz 2.4.
If u want the weapon with shirt and pant colors, just copy the File "shotgun_TEX_shirt.tga" from the textures folder, rename the copyd file to "shotgun_TEX_pants.tga".
The color Textures will be placed additiv on the Weaponmodel, so u just have to make everythin shirt colored black in the pants file and everythin pants colored black in the shirt file.
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Postby torus » Tue Mar 25, 2008 7:54 pm

Looks good :D I'm using it now :D
Image
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Postby Doc-Pyton » Tue Mar 25, 2008 8:00 pm

that was a quick reply torus ...
-> by the way i tested ur announcer sounds ... there's one matter with them -> they are to silent just make them a bit louder and they will fit great into the game ...

I like the countdown sounds when Ammo is empty in Minstagib ...
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Postby torus » Tue Mar 25, 2008 8:12 pm

Yea, they are really quiet. I need to make em much louder.
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Postby torus » Tue Mar 25, 2008 9:04 pm

Doc- I found a problem- your shotgun works awesomely, but the weapon models everyone else is holding don't change. :\
Image
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Postby esteel » Tue Mar 25, 2008 10:43 pm

There are three different models.. for weapons in first person view, weapons others hold and the one laying around..
I guess he forgot at least one of them. Or just didn't have time to do them.
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Postby Doc-Pyton » Tue Mar 25, 2008 11:13 pm

no i didn forget them ... and time is enough too ... but i wasnt able to compile a workin md3 model ... <_< ... the two missing models are safed as md3 ... thats why i didn make any of them till now ... i wish only one of my tools would work ... -_- ... but they wont ...
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Postby ihsan » Wed Mar 26, 2008 5:08 am

Doc-Pyton wrote:no i didn forget them ... and time is enough too ... but i wasnt able to compile a workin md3 model ... <_< ... the two missing models are safed as md3 ... thats why i didn make any of them till now ... i wish only one of my tools would work ... -_- ... but they wont ...


I used the zym importer to get the geometery into blender and the weapon exporter to output the md3's. It's not scaled perfectly but here is the shotgun (blender file included):
http://xoopstuner.com/nex/docs_nex_shotgun.pk3
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Postby Fisume! » Sun Mar 30, 2008 10:40 am

I tried to do a concept. I know it sucks, but it's a good start :?

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