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Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby Fisume! » Sat Jun 14, 2008 11:13 am

me too =)
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Postby Strahlemann » Sat Jun 14, 2008 6:26 pm

Whew!
Very nice ! 8)
Nitpicking: What if you add some noise on the _gloss & bump? Looks a bit too slick for me.
Model is great though !
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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Postby C.Brutail » Sat Jun 14, 2008 7:49 pm

Image

Image

Image

Glowing, rotating, and a bit bobbing up and down :D
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
Image
Image
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Postby HarryButt » Sat Jun 14, 2008 10:04 pm

Doc-Pyton wrote:just for fun my latest nex design ...

Holy...
This looks friggin awesome!!
I'M BATMAN!
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Postby Sven » Mon Jun 16, 2008 6:33 pm

I name this map Cubearea because I hadn´t found a better name :wink: :
(I had filtered something like Weapons, Playerstarts...)
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Image
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Postby morfar » Mon Jun 16, 2008 7:18 pm

lol, that looks cool.
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Postby BusterDBK » Mon Jun 16, 2008 7:52 pm

Cheers for the new nex :D . I think the blue hose looks a bit like a plastic toy one but the blue laser... yoy I really like it, it makes it look some really advanced sci-fi rifle (and it is) :mrgreen: .
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Postby Doc-Pyton » Tue Jun 17, 2008 1:41 pm

im already workin on some new nex design ... >_< ...
looks like i never finish one of my models cause i ever know how to make them better when finished ... so my last concept design is this one ->

Image
this one is using a pretty high polycount ... so i dont know if i can make it workin with nexuiz ... but when this thing should kick ass when im finished with texturing it ...

in any case someone asked me after the nex one page ago ...
so i made a .pk3 file of it ...

http://docpython.mkzelda.net/docs_nex.pk3

Like every other model i made till now, this one is only the first person model including the firing sound virus made for me a long time ago ...
I hope i didn forget any important file in that .pk3 ...

To use that model simply put the .pk3 file into the nexuiz data folder ...
If thats not workin, just rename the .pk3 to zip, unzip it and place the 4 folders into the Nexuiz data folder.

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Answer to that Cubemap ->

it looks pretty nice ...
but u should look at the brushcount -> for example that middlething.
The wall there seems to be created out of about 16 boxes for one side.
U should replace this boxes and just use only 2 brushes for one wall.
Just take a look on the map where u can exchange walls made out of more than one box to a construction using less brushes.
Image

Best Maps-History :
- Morph_Remake -> - Deep_Drill -> - Cyber_Core -> - Towers_of_Doom -> - Gothic_Rush ->
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Postby Fisume! » Tue Jun 17, 2008 2:03 pm

this concept looks awesome, are you already in the dev team? 8)
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Postby Doc-Pyton » Tue Jun 17, 2008 3:49 pm

no ... not till now ...
It looks like i dont have the time to do much work at the moment ...
Image

Best Maps-History :
- Morph_Remake -> - Deep_Drill -> - Cyber_Core -> - Towers_of_Doom -> - Gothic_Rush ->
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