im already workin on some new nex design ... >_< ...
looks like i never finish one of my models cause i ever know how to make them better when finished ... so my last concept design is this one ->
this one is using a pretty high polycount ... so i dont know if i can make it workin with nexuiz ... but when this thing should kick ass when im finished with texturing it ...
in any case someone asked me after the nex one page ago ...
so i made a .pk3 file of it ...
http://docpython.mkzelda.net/docs_nex.pk3
Like every other model i made till now, this one is only the first person model including the firing sound virus made for me a long time ago ...
I hope i didn forget any important file in that .pk3 ...
To use that model simply put the .pk3 file into the nexuiz data folder ...
If thats not workin, just rename the .pk3 to zip, unzip it and place the 4 folders into the Nexuiz data folder.
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Answer to that Cubemap ->
it looks pretty nice ...
but u should look at the brushcount -> for example that middlething.
The wall there seems to be created out of about 16 boxes for one side.
U should replace this boxes and just use only 2 brushes for one wall.
Just take a look on the map where u can exchange walls made out of more than one box to a construction using less brushes.