Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.
Moderators: Nexuiz Moderators, Moderators
by C.Brutail » Sat Jun 17, 2006 11:21 am
Don't bother yourself about it, the guy's BANNED.

"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.


-
C.Brutail
- Laidback mapper
-
- Posts: 2357
- Joined: Tue Feb 28, 2006 7:26 pm
- Location: Ironforge
-
by Lamoot » Mon Jul 10, 2006 9:38 pm
-
Lamoot
- Member
-
- Posts: 47
- Joined: Thu Mar 02, 2006 6:29 pm
by SavageX » Tue Jul 11, 2006 9:17 am
Everbody please welcome Lamoot, who's a modelling artist

-
SavageX
- Site Admin
-
- Posts: 442
- Joined: Wed Mar 01, 2006 9:34 am
by Urmel » Tue Jul 11, 2006 9:19 am
WELCOME! 
uncomfortable
random
mean
embarrassing
limited
-
Urmel
- Forum addon
-
- Posts: 1744
- Joined: Fri Mar 03, 2006 10:06 am
- Location: Offline
by Strahlemann » Tue Jul 11, 2006 10:50 am
Great !
Looking good
Do some weapons/playermodels as well, please

bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
-
Strahlemann
- Keyboard killer
-
- Posts: 676
- Joined: Wed Mar 01, 2006 12:11 am
- Location: Ulm/Germany
-
by tChr » Tue Jul 11, 2006 12:27 pm
Hi lamoot
the spice extend life!
the spice expand conciousness!
the spice is vital to space travel!
sooooo.. tell me what you want, waht you really-really want
I will proceed directly to the intravenous injection of hard drugs, please.
-
tChr
- Forum addon
-
- Posts: 1501
- Joined: Tue Feb 28, 2006 9:11 pm
- Location: Trondheim, Norway
-
by Daedalus » Tue Jul 11, 2006 12:38 pm
yay!
welcome to nexuiz, Lamoot

The road of excess leads to the palace of wisdom.
- W.Blake
-
Daedalus
- Alien trapper
-
- Posts: 311
- Joined: Tue Feb 28, 2006 9:29 pm
- Location: Interzone
-
by Lamoot » Tue Jul 11, 2006 2:52 pm
Hello

and thank you.
SavageX pointed out that 1200 triangles is too much for an item like this so I optimized it and it now has 860 triangles. The rest of the details will be made using a normal map. Since blender's capabilities at creating normal maps are quite limited someone else will have to do it but I'll provide the person with a highpoly model and unwrap the lowpoly one.

-
Lamoot
- Member
-
- Posts: 47
- Joined: Thu Mar 02, 2006 6:29 pm
by SavageX » Tue Jul 11, 2006 3:07 pm
I think ~800 polies definately is much better than > 1200
For the high poly version you are free to use as many polies as you wish, btw.
Nvidia Melody (
http://developer.nvidia.com/object/melody_home.html ) can reduce the polygon count automatically and generate the normalmap in the process.
Does this tool look useful for you?
-
SavageX
- Site Admin
-
- Posts: 442
- Joined: Wed Mar 01, 2006 9:34 am
by Lamoot » Tue Jul 11, 2006 3:12 pm
Looks useful enough. It might take a bit longer for me to make the highpoly version since I don't have that much experience with this.
-
Lamoot
- Member
-
- Posts: 47
- Joined: Thu Mar 02, 2006 6:29 pm
Return to Nexuiz - Editing
Who is online
Users browsing this forum: No registered users and 1 guest