Screenshots of what you're doing

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby [-z-] » Thu Aug 21, 2008 9:29 pm

Do my eyes deceive me or is Stromboli's model a ninja?
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Postby Wilu » Fri Aug 22, 2008 11:10 am

I'm disappointed, after first screenshot I thought it wll be a model of a pirate, pirates are cool. Well, ninjaz are cool too. Maybe pirate-ninja with hook, wooden leg and shurikens? :wink:
Ok here's my map. Inspired by all the space maps and and greatwall reloaded where you need to use laser jump on a wall to maintain the speed that gave you a jumppad. Map is huge, rocket launched from one platform fly to the other one almost a minute.
Here you need use laserjumps to bounce of the meteores and charge opponent base. Well timed rocket-jumppad-jump gives over 320 km/h. Unfortunately I don't have time to finish placing on meteors and it could be a long weeks till it'll be released.
Image
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Postby Stromboli » Sat Aug 23, 2008 1:50 am

Thanks guys!

@wilu:Well...my next model will probably be a pirate, to be perfectly honest.


A SPACE pirate!
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Postby sev » Mon Aug 25, 2008 4:47 pm

I finally have some time to work on my first CTF map, which I call Cleft Village.
The Cleft part is basically finished, and I am now going to put in the Village ;).

I still underestimate the amount of work my ideas cause me, but I hope to be able to upload a beta version in September.

The lightning (sky shader) is just for testing purposes and not finished. I am also struggling with the water shader and texture (I'm using deformVertexes wave and move, and additionally putting in dp_water + norm maps (reflections) would make your eyes pop out, but also your computer to overheat (fps reduction of 50%)). Still a lot to do then. :P

ImageImage
ImageImage

And a preview of the Village theme and style

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Postby Fisume! » Mon Aug 25, 2008 5:41 pm

lol nice idea :)

I found the paradise!
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Postby Morphed » Mon Aug 25, 2008 6:32 pm

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Postby Psychcf » Mon Aug 25, 2008 7:41 pm

Woah, nice job Morphed!
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Postby Wilu » Mon Aug 25, 2008 10:24 pm

Bloody nice, although sparks around explosion doesn't look very realistic, rather more like from cheapish 80's action movie. Let's face it when rocket blows up everything you see is a big fireball and lots of smoke, no sparks.
And another thing, I know it's not your fault Morphed, but:
Image
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Postby Taiyo.uk » Mon Aug 25, 2008 11:18 pm

Looks like the non-clipped Q3 shadow volumes.
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Postby torus » Sat Aug 30, 2008 5:11 am

Image

Just a quick project inspired by a Nexuiz player I met. It will be a player model. Unfortunately I couldn't get it under 6500 tris (all those little hemispheres).

Still needs to be textured obviously. No animation will be necessary.

EXTERMINATE! EXTERMINATE! EXTERMINATE!
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