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Postby Dalek.Sek » Sat Aug 30, 2008 5:27 am

It's... Beautiful.

By "tris" do you mean polygons?

If you're limited by primitives you could make the hemispheres rounded cylinders and stick them all the way through the body. Don't know how Nex models work but that's an old trick...
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Postby kyre » Sat Aug 30, 2008 7:50 am

Morphed:
Nice explosions. What are those rockets using for propulsion, crude oil (smoke) and magnesium (sparks)?

torus:
For animations the head should at least rotate, and the arm and eye move about a bit?

One would think with the mental prowess of the Dalek they would have had plumbing sorted out without having to resort to equipping each and every soldier with a plunger...
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Postby ai » Sat Aug 30, 2008 8:52 am

Those knobs, rivets or whatever you wanna call them seem to have way to much polygons. In fact, you would probably be ok with a hexagon for roundess and tops two divisions for bulbing it out. Then just smooth the normals and everything should looks fine. Also then you could make a normal map/displacement map and use that for high quality renders while low end just can use a simple bump map.
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Postby torus » Sat Aug 30, 2008 3:43 pm

Ok, I replaced the UV-spheres with hemi-icospheres, so now it's 5247 tris. I really can't get it any less without sacrificing the integrity of the model.

Image
Image
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Postby C.Brutail » Sat Aug 30, 2008 4:03 pm

Heh... a nice phat target :D I like it
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Postby Dalek.Sek » Sat Aug 30, 2008 5:33 pm

torus wrote:Ok, I replaced the UV-spheres with hemi-icospheres, so now it's 5247 tris. I really can't get it any less without sacrificing the integrity of the model.


I just remembered I HAVE a dalek model (can't be exported) in another game. To reduce the polys you can take off all the globes and fake them with textures. Here's two examples of how it's done.

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You can download the textures from http://thegoldeneel.asvattha.com/images/Dalek/Dalek.Textures.zip. They're free to use.

Don't know if you want to do it this way. You've put a ton of work into that other model and it looks freaking gorgeous. If you pride yourself on being a polygon sculptor don't let me stop you :)
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Postby torus » Sat Aug 30, 2008 10:43 pm

Image

If Zuri is around, maybe he can help me with the exporter :)

Final polygon count is 5600 tris.
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Postby Sepelio » Sun Aug 31, 2008 1:56 am

The Dalek looks pretty damn sweet.

This is what I'm working on at the moment. Making a Miniman style chemistry Laboratory.

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Postby file 824 ph » Mon Sep 01, 2008 2:19 pm

i like the idea of a bunson burner using a strength as teh flame
i cant really tell if that is whats happening or if its just a coincidence taht it looks like its up there
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Postby Sepelio » Mon Sep 01, 2008 4:18 pm

Well it wasnt the idea at first, then when I put it in I decided it looked like a flame and left it. The first proper version of that map is up now btw if anyone wants a look.
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