Screenshots of what you're doing

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Postby Icarus » Fri Dec 12, 2008 4:10 pm

Green: that is exactly what im going to do. But i am changing it around a little. One menu will have HITSCAN accuracy: shotgun, machine gun, and nexgun. And another menu will have an average damage count for all other weapons
Icarus
 

Postby Icarus » Sat Dec 13, 2008 6:43 am

Heres an update. Ive decided to hitscan and splash damage weapons seperately.
This is a hitscan screenshot:
Image
EDIT: made it more transparent
Image
Icarus
 

Postby FruitieX » Sat Dec 13, 2008 8:51 am

Icarus wrote:Heres an update. Ive decided to hitscan and splash
EDIT: made it more transparent


Awesome! Can't wait for it!
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Postby Fisume! » Sat Dec 13, 2008 9:07 am

Keep it up dib. Looks good so far.
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Postby C.Brutail » Sat Dec 13, 2008 11:06 am

\o/
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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Postby terencehill » Sat Dec 13, 2008 3:37 pm

Dib, u r doing a very cool thing! Keep up the good work!
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Postby Icarus » Sat Dec 13, 2008 4:15 pm

thanks guys. one question: should the colors be changed to maybe one color or other colors?
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Postby C.Brutail » Sat Dec 13, 2008 4:56 pm

Could you change it like it's corresponds with the accuracy? If it's bad (0-25%), it's red. Intermediate (26-50%) yellow, avarage (51-75%) blue, and good (76-100%) green ?
Last edited by C.Brutail on Sun Dec 14, 2008 12:35 am, edited 1 time in total.
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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Postby terencehill » Sat Dec 13, 2008 5:52 pm

C.Brutail wrote:Could you change it like it's corresponds with the accuracy? If it's bad (0-25%), it's red. Immediate (26-50%) yellow, avarage (51-75%) blue, and good (76-100%) green ?


I agree.
But maybe with a neutral background color for the weapon itself (e.g. grey).
Furthermore in this way the weapon colors are not mixed with background color.
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Postby Icarus » Sat Dec 13, 2008 10:16 pm

ok ill try to do something similar to what the health and armor do in the HUD
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