Screenshots of what you're doing

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby Mr. Bougo » Thu Apr 02, 2009 6:46 am

A power meter!

To control the releasing speed :)
Meh.
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Postby ai » Thu Apr 02, 2009 12:41 pm

This is a VERY early stage, but at least I'm trying. There are problems with this model, like face culling (as you can see on the images, you cannot see his face), some weird skinning errors (which I do not really know why they appear, they are fine in Maya. I'll have to look into that) and also no animations.
Animations are the last thing I'll do, first I need this thing working.

BIG thanks to gleennxserge for sharing his perl script and making my life a bit easier :)
Keep in mind, it will take some time before this is a reality. (New player models, that is.)

ImageImage

PS. This is Ivan's 'Nexus' model (I didn't model this, I'm just rigging, skinning and animating). But because I'm uncertain if the old Nexus will be used or not I have named this model 'Ivan' to commend the creator :)

UPDATE:
Fixed the errorzzz...

ImageImageImage
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Postby tundramagi » Thu Apr 02, 2009 3:27 pm

Are you using the same bones as the other models. If we all used the same bones everything would be easier :P
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Postby ai » Thu Apr 02, 2009 3:32 pm

That's the thing, I am not. Because Maya's 'Valve SMD Exporter' gave the bones a different number, rendering the already finished animations useless. (I got only garbage when trying to use the existing animations).
If you're interested, I described everything I did here. It's a rather long post but hopefully useful for people in my situation.
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Postby cortez » Sun Apr 05, 2009 11:13 am

Image
the place where the flag is placed
Aneurysm 4 the win !!!!! :D
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Postby [-z-] » Tue Apr 07, 2009 12:58 am

compiled without light and stuff

Image
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Postby Doc-Pyton » Thu Apr 09, 2009 9:44 pm

Hey ...
its been a long time ...

However i dont have much time, cause of my work ...
but i didn stop to work on Nexuiz !

Here is some Pic of my last work ...
Image

New Mapworks will follow, but first after this Nex is finished ... finally i reconized i could never finish anything if i would do everythin in one time ...
Image

Best Maps-History :
- Morph_Remake -> - Deep_Drill -> - Cyber_Core -> - Towers_of_Doom -> - Gothic_Rush ->
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Postby Icarus » Thu Apr 09, 2009 10:48 pm

very nice work Doc-Python!
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Postby [-z-] » Fri Apr 10, 2009 1:14 am

Awesome doc!


I've been working on a copy of div's race server top times image. Created in PHP, using gd lib to generate the image based on a dump of the server.db.

For historical purposes, here's a pic but you can see the most up to date one in my sig.

Image


I'd like to thank div for the idea. I thought this could help competition in the US and we can compare them with the EU times :).
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Postby GreEn`mArine » Fri Apr 10, 2009 9:14 am

That's a really cool thing tbh :)

This should actually really improve the competition, the NA players still have to catch up by a few seconds :D
IRC quote:
[kojn] I've been coming a bit more recently
[kojn] she took it the dirty way
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