Screenshots of what you're doing

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby [-z-] » Sun May 03, 2009 10:37 pm

skybox is much better.

I hope you replaced / rebalanced the armors a bit.

I'd really like to see you expand on the textures a bit. A least a separate floor texture. I understand it'll take time to re-texture but it'll definitely give this map more of the attention it deserves. It's truly under-appreciated, even by the self-proclaimed Nexuiz pros. As Ronan said, it requires good teamwork.

Flag runs are a hell of a lot of fun on this map.
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Postby Doc-Pyton » Wed May 06, 2009 6:02 am

Some shots of my latest mapping around :

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I dont know if i put this parts into a map ... I made this parts just for testing around ...

In addition to that i found the missing link :) ...
I dont remember what it was, but i found something that helped me with one of my problems ...
Im now able to make complete models including the .md3 parts :)

here are some shots with an older nexmodel-replacement ...
I used it to test the .md3 file ... the scaling is wrong and it has no shaderscripts ...

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I hope i can filanny provide some nice optional Weaponmodels for nexuiz now ...

Im sure it was AI who posted the link that helped me ...
great thanks for that ^^ ...

PS: whoever may be interested -> My coder was searching for some important code parts to include new weapons to the game and when he was sitting right beside me, he found serval answers to his problem, that told him to ask Doc-Pyton ... ;)
For those who thought i could be the one who should be able to help with that kind of things ... im no coder ;) my part is the graphical side ...

but however he got the missing parts two day's earlyer so he's again able now to include the needet Codeparts, to modify the existing weapons or add new ones ...
So if there are any Questions write me some PM and i will try to get the answers from my coder ...
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Best Maps-History :
- Morph_Remake -> - Deep_Drill -> - Cyber_Core -> - Towers_of_Doom -> - Gothic_Rush ->
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Postby Fisume! » Wed May 06, 2009 1:13 pm

First of all, first shots of this map looks good.. hope fps will be fine too :)
The nexrifle looks good, but it would fit better as it's own weapon (some kind of machinegun.. idk). And welcome back (?) btw 8)
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Postby Sven » Wed May 06, 2009 6:00 pm

@Doc-Pyton:
the nex really really looks perfectly and its an eye-orgasm :lol:
but my opinion is to do that:
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but its just my opinion :wink:
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Postby Doc-Pyton » Thu May 07, 2009 6:00 am

yes ... i disliked the course of that pipe too ... ;) thats why i was workin on a new Version of this weaponmodel ...

And yes ... this cylinders should go in when the weapon shots ... i wantet that too, but i wasnt able to manage that in a clean variant ...

I definitly want moving parts on the weapons that reacts when the weapon gets fired, like a closer bolt or somethin ...

however thanks for that critics :) ...
by the way ... from the first person view this model looks like this :
Most of ppl here should remember this screenshot, cause it was postet before ...

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The new version of this rifle can be seen in another shot i postet in some thread before ...
U can see there, that i used three small pipes connectet to the magazine in a direct way ...

By the way ... i lost the sourcefile of this model ( like most sources of my earlyer works >_<' ) ... i remember that i send it, to a small amount of ppl ... if someone still have this first person model, please send it back to me so that i can make a complete package with it ...
Image

Best Maps-History :
- Morph_Remake -> - Deep_Drill -> - Cyber_Core -> - Towers_of_Doom -> - Gothic_Rush ->
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Im new

Postby Decoy » Thu May 07, 2009 4:54 pm

Hi, I haven't done any modding since (doom2), so im pretty bad, heres my first attempt its basically going to be ctf with spaceships :)

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Postby C.Brutail » Thu May 07, 2009 4:56 pm

so im pretty bad,


I won't tell that form this shot ;)

Looking very nice. In case the gamplay allows it, try to add turrets too!
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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Postby Doc-Pyton » Fri May 08, 2009 5:53 am

If u really didn mod since doom2 ... ur work is just awesome ...
Image

Best Maps-History :
- Morph_Remake -> - Deep_Drill -> - Cyber_Core -> - Towers_of_Doom -> - Gothic_Rush ->
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Postby Alien » Fri May 08, 2009 9:00 am

It's Nexuiz, btw.
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Postby Sven » Fri May 08, 2009 8:40 pm

no critic -> tips :P
but you can ask other to help you you have to make a zym file...or i dont know xD
and you can make a pipe with a crosshair to look throug like in real with a glass texture
i mean the aimthing on top of the cool nex it would be nice but not poly friendly ;)
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