delux lighting... how?

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delux lighting... how?

Postby Gego » Sat Aug 19, 2006 10:01 am

i have GTKRadient for windows, and I like to have Deluxlighting + UltraSharpShadows + (somthing) dut how do i get it in the [bsp] menu ?
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Postby esteel » Sat Aug 19, 2006 10:34 am

For the deluxe lightning you have to add the option -deluxe when compiling the map but i can't tell you how to do that.. :) Maybe you know how to edit the options behind the bsp menu..
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Postby obi_wan » Sat Aug 19, 2006 10:51 am

if i remember well there is a "custom" choice in the build menu, where you can choose the compilation options.
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Postby Gego » Sat Aug 19, 2006 10:57 am

nop.. there is not..
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Postby obi_wan » Sat Aug 19, 2006 11:49 am

[NSB] ppwer !
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Postby Strahlemann » Sun Aug 20, 2006 2:18 pm

Yep this should do it.
You can check out Q3Map2Toolz as well. I use it to compile my maps.
There's a nice and easy to understand "how to" here: http://www.inficad.com/~mnichol/dummies/index

Note that the link to q3map2 soesn't work anymore since shaderlab is no more :( But you can point q3map2toolz just to the q3map2.exe that you already have.

For sharp shadows try key: _lightmapscale value:0.5 / 0.25 / 0.125
in your worldspawn-entity. For additional info see the information of your worldspawn entity (worldspawn = everything that's not a special entity. Like a simple brush). To see the information just select a brush and press "N".

Note: The smaller the _lightmapscale, the sharper the shadows are. Sharper shadows = longer compile time = larger bsp.
There's also a workaround if you only want sharp shadows in specific places.
This can be useful if you have a large map and/or compile times get too long due to the _lightmapscale in worldpawn.
func_group the brushes where you want sharp shadows on, and set the _lightmapscale for this func_group entity only. This results in sharp shadows on this func_group.

With using the following switches for your -light stage, the overall compile should be optimal.

-light -fast -deluxe -bounce 3 -filter -patchshadows -samples 2

Hope this helps
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Postby mehere101 » Sun Aug 27, 2006 1:46 am

Worst comes to worst you can just use a batch script. I find that is a lot easier for me (I botched my GTKRadiant instal, it never figured out what I did with q3map2...). Anyhow, I find it easier to make a ew batch file specific to new maps, it eleminates menu clutter.
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