New shotgun concept

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Postby ReconUnit 415 » Sun Nov 05, 2006 10:14 pm

C.Brutail wrote:
SavageX wrote:
I'd say the clip for ammunition is of course untypical for a shotgun


You haven't played Quake4, have you ;)


Random comment: QUAKE 4 IS THE BEST

Real comment: I see what ya mean. I hate the current shotgun.
"If it's a war they're looking for, we'll give 'em one!"
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Postby mehere101 » Tue Nov 07, 2006 12:17 am

IMO the bigger issue isn't the shotgun, its the shells. What an ugly model
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Postby esteel » Tue Nov 07, 2006 11:38 am

Well as soon as the team gets more modelers those issues will be resolved but as you might have seen following the forum thats not that easy. And it seems Savage jumped forth and learned some modeling so thats very cool and if people like his shotgun he might be forced into making new shells too :P
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Postby ai » Tue Nov 07, 2006 11:59 am

I'm studying for a 3D artist and I have already made some nice things. But the thing is, I'm a high detail modeler and animator (mostly movies). I don't know that much about low poly modeling such as for games. That's the only thing that's stopping me from redoing the models of the players too.

Some pics of my work:
http://www.origionstudios.com/projects/ ... nished.jpg
http://www.origionstudios.com/projects/ ... llview.jpg
http://www.origionstudios.com/projects/ ... age_01.jpg
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Postby esteel » Tue Nov 07, 2006 12:20 pm

Nice cannon :)
Well maybe we can collect a list of tutorials and other useful stuff for modelers.. It seems Savage and Morphed and the guys (do not know who..) doing models for zymotic can help with those infos the most.
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Postby ai » Tue Nov 07, 2006 3:21 pm

If they could that would be cool. I actually joined the nex community (and looking at other projects suchs as Zymotic and Alaris) cause I wanted to take a look at the models for the game and maybe redo them (it was morfar that actually introduced me to this community), but the lack of game modeling stopped me. So I became a good player instead just so I could kick morf's ass :P
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Postby tZork » Wed Nov 08, 2006 4:55 am

On projectalaris we have a modeler, Inzomnia, with preddy mutch the same background as ai, highpoly/animation stuff. He adapted to lowpoly faily quick and did some real nice stuff. Unfortunatly hes unavaiable atm so i cant realy ask recources to recommend. HOwever considering the proccess went so fast i doubt its mutch more then plowing down a few tutorials.

A few samples of Inzomnia work for alaris.
http://projectalaris.org/node/266
http://projectalaris.org/node/128
http://projectalaris.org/node/298
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby esteel » Thu Nov 09, 2006 11:26 am

Nice guns.. Well it would be really cool to get either him or someone else to post a nice list of tutorials and helpful stuff.
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Postby ai » Wed Nov 22, 2006 1:48 am

I have an additional idea about that shotgun concept. If that model is going to be used in the future then I think redoing that shotgun sound would be necessary too. IMO the sounds that are now wouldn't fit with that, they would need to be a bit more "heavier" or what the word can be, more powerful.

And btw, who did those textures on those guns? Morphed?
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Postby Shoe » Wed Nov 22, 2006 3:42 am

The same can also be said about the mg sounds, but I've been complaining about those forever :)
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