Shaders - an explanation

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Postby Genegineer » Thu Feb 15, 2007 7:52 pm

What are all the surface parms? Or, where can they be found?
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Postby esteel » Mon Feb 19, 2007 8:28 pm

A google search should help you find them.
Not being a mapper all i can do is to look at the sources and there i can find those:
if (!strcasecmp(parameter[1], "alphashadow"))
else if (!strcasecmp(parameter[1], "areaportal"))
else if (!strcasecmp(parameter[1], "botclip"))
else if (!strcasecmp(parameter[1], "clusterportal"))
else if (!strcasecmp(parameter[1], "detail"))
else if (!strcasecmp(parameter[1], "donotenter"))
else if (!strcasecmp(parameter[1], "dust"))
else if (!strcasecmp(parameter[1], "hint"))
else if (!strcasecmp(parameter[1], "fog"))
else if (!strcasecmp(parameter[1], "lava"))
else if (!strcasecmp(parameter[1], "lightfilter"))
else if (!strcasecmp(parameter[1], "lightgrid"))
else if (!strcasecmp(parameter[1], "metalsteps"))
else if (!strcasecmp(parameter[1], "nodamage"))
else if (!strcasecmp(parameter[1], "nodlight"))
else if (!strcasecmp(parameter[1], "nodraw"))
else if (!strcasecmp(parameter[1], "nodrop"))
else if (!strcasecmp(parameter[1], "noimpact"))
else if (!strcasecmp(parameter[1], "nolightmap"))
else if (!strcasecmp(parameter[1], "nomarks"))
else if (!strcasecmp(parameter[1], "nomipmaps"))
else if (!strcasecmp(parameter[1], "nonsolid"))
else if (!strcasecmp(parameter[1], "origin"))
else if (!strcasecmp(parameter[1], "playerclip"))
else if (!strcasecmp(parameter[1], "sky"))
else if (!strcasecmp(parameter[1], "slick"))
else if (!strcasecmp(parameter[1], "slime"))
else if (!strcasecmp(parameter[1], "structural"))
else if (!strcasecmp(parameter[1], "trans"))
else if (!strcasecmp(parameter[1], "water"))
else if (!strcasecmp(parameter[1], "pointlight"))
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Postby Genegineer » Thu Jun 07, 2007 6:57 pm

Well, you should also take a look at the quake shader bible. I googled it up, should still be available. If you can't find it, I could mail it to you. I think it's a little big, tho. I don't remember.
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Postby esteel » Thu Jun 07, 2007 8:04 pm

Well and the new Nexuiz 2.3 does support much more shader stuff then before.. like tcMod and tcGen and deformVertexes..
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Postby Revenant » Thu Jun 07, 2007 10:55 pm

Really? The lack of tcMod was pretty annoying. Nice to know its finally been added :D
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Postby esteel » Fri Jun 08, 2007 12:47 am

Its even mentioned in the changelog iirc.. :)
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Postby Revenant » Fri Jun 08, 2007 12:56 am

What is this "changelog" you speak of?
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Postby esteel » Fri Jun 08, 2007 8:43 am

The list of changes from 2.2.3 to 2.3.. http://alientrap.org/nexuiz/public/nex23changes.txt

The thread about 2.3 being released ([url]http://alientrap.org/nexuiz/public/nex23changes.txt[/ur]l) and the news about 2.3 on the nexuiz homepage both point to it! ;)
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Postby Revenant » Fri Jun 08, 2007 1:04 pm

It was a joke meaning that I didnt bother to read it. :P
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Postby esteel » Fri Jun 08, 2007 4:00 pm

See what you almost missed because of that :)
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